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Graphics > Image processing > binary image ro...
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binary image rotation

by Elmar Sack <Elmar.Sack@[EMAIL PROTECTED] > Jun 29, 2008 at 06:02 PM

Hi all,
a known effect for BIR is that the general rotation formula produces holes
on closed blocks. I found different algorithms in wikis (e.g. the
shear-algorithm (Paeth)) and the paper "Hierarchical Block Matching Method
for Fast Rotation of Binary Images" (Chien,Baek) which led me to "Parallel
image transformation and its VLSI implementation” (Cheng,Tang,Suen). I
implemented the last two algorithms and they work as expected. 
They all use a real to integer mapping using floor(x+0.5) (C syntax). 
Is there a method not only rotating just the integer coordinate (x,y) but
also its associated cell built by floor((x + 0.5, y + 0.5))?
I investigated this "cell" rotation (what I call incidence rotation) and
developed a mapping which improves the results of the two papers above and
want to get a feeling wether I am on the right way. My results also shows
visually rather simple, how holes are created by rotation.

Thanks in advance!
Elmar
 




 1 Posts in Topic:
binary image rotation
Elmar Sack <Elmar.Sack  2008-06-29 18:02:36 

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tan12V112 Thu Nov 20 3:46:33 CST 2008.