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Graphics > Scientific visualization > [l/m 4/16/1998]...
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[l/m 4/16/1998] Shell2 -- the outrigger (2/4) c.g.v.FAQ2

by eugene@[EMAIL PROTECTED] (Eugene Miya) Apr 22, 2008 at 12:45 PM

#Disabled
Archive-name: comp.viz.faq

	"Feed me."  -- Audrey II, the Plant in "The Little Shop of Horrors."

Contents
========

Intro
-----
What is visualization?
----------------------
Systems
-------
Issue/problems
--------------
Netiquette
----------
References
----------
================================

Intro
-----

The quality of this FAQ is directly pro****tional to the information
mailed by participants (that's you) to the maintainer (me, Amelia).
You don't like it?  Blame the rest of the posters and readers.
I don't have 100% time to maintain this.  We are starting from scratch.
If an address or phone is out of date?  Blame the group.  I'm just a dumb
computer posting as I am told.

The structure of this FAQ is currently a twice monthly post, with two
weekly outriggers pointing to the Long version.  We will see how well
this works (empirical science).

You should not have to see this file all the time.  Don't bother saving it
unless you have a flakey net connection.   Grab the most recent revision
off the net.  The Subject: line is designed to fit within the 24-char
limit
of most Killfile systems.  Learn about Killfiles.  If you have something
against FAQ files, the regular expression /.*FAQ$/ will Kill All My
Children
and me.  We suggest that you learn how to use news and how news works
before complaining.  See news.annouce.newusers.
This post is like a lighthouse or a fog horn.  Learn how to use it.

This is part II.



Article 5198 of comp.graphics.visualization:
Path: cnn.nas.nasa.gov!ames!hookup!usc!usc!not-for-mail
From: merlin@[EMAIL PROTECTED]
 (merlin)
Newsgroups: comp.graphics.visualization
Subject: Re: WANTED: Volume Rendering Bibliography
Date: 22 Apr 1994 22:58:41 -0700

------------------------------------------------------------------------------
      Author: Johnson, Maryfran
       Title: Visualization making inroads.  (Advanced Visual Systems
Inc.'s
              AVS5 software) (Product Announcement)
      Source: Computerworld (March 1 1993) v27 n9 p59(2) 1993.
    Subjects: Computer software industry - Product introduction
              Program development software - Product introduction
    Abstract: Advanced Visual Systems Inc announces the introduction of
its
              AVS5 software, which is ****pping as of Mar 1993.  The
software
              is priced at $25,000 for a Developers AVS starter pack,
while
              an AVS runtime license is priced starting at $3,000. 
End-user
              AVS licensing is priced starting at $6,500.  AVS software is
a
              development environment that is utilized to create
customized
              applications in engineering analysis, medical imaging,
              environmental studies and financial modeling.  The newest
AVS5
              expands the variety of tools utilized to create applications
              for displaying and processing complex images and data.  AVS5
              also uses new imaging and volume rendering features.
     Company: Advanced Visual Systems Inc. - Product introduction
------------------------------------------------------------------------------
      Author: Gerstein, Dave
       Title: PCs Compleat shores up direct-response niche.  (CPs Compleat
              Inc.)
      Source: Computer Reseller News (Nov 23 1992) n501 p24(1) 1992.
    Subjects: Computer industry - Marketing
              Direct marketing - Technique
              Value-added resellers - Marketing
    Abstract: Direct-response firm PCs Compleat Inc is gaining momentum,
with
              sales doubling every two to three months and incoming calls
              hitting 10,000 per month.  The company combines the ease and
              low cost of mail order shopping with the selection of a
              superstore; in addition, the company's warehouse is
automated. 
              Although PCs Compleat has yet to reach its goal of becoming
a
              billion dollar company, analysts believe the potential is
              there, given the company's caliber of management.  One
recent
              management decision has been to add products from AST
Research
              Inc, including its Premium SE, PowerExec and Power Premium
              product lines.  PCs Compleat also sells products from Everex
              Systems Inc, Leading Edge Products Inc, To****ba Corp and
Texas
              Instruments Inc.  According to AST Research's Ray Robidoux,
PCs
              Compleat's potential sales volume could put it among the top
10
              percent to 15 percent of AST's resellers.
     Company: PCs Compleat Inc. - Statistics
------------------------------------------------------------------------------
      Author: Pommert, Andreas
              Bomans, Michael
              Hohne, Karl Heinz
       Title: Volume visualization in magnetic resonance angiography.
      Source: IEEE Computer Graphics and Applications (Sept 1992) v12 n5
              p12(2) 1992.
    Subjects: Magnetic resonance - Usage
              Angiography - Technique
              Computer graphics - Usage
    Abstract: Magnetic resonance angiography builds on magnetic resonance
              imaging by providing stacks of parallel cross-sectional
images
              that show the blood vessels distinctly.  MRA images can be
              obtained from MRI scanners, although blood vessels do not
              display well in two dimensional scans.  Volume visualization
              techniques were developed to achieve a more natural
              presentation of tomographic volume data.  Aliasing effects
can
              result in strong artifacts when applied to MRA data. 
Detailed
              is an overview of MRA technology.  Areas discussed include
new
              angiographic techniques and various applications of the
              technology.
------------------------------------------------------------------------------
      Author: Wilhelms, Jane
              Gelder, Allen Van
       Title: Octrees for faster isosurface generation.  (Technical)
      Source: ACM Transactions on Graphics (July 1992) v11 n3 p201(27)
1992.
    Abstract: Visualization algorithms are often prevented from providing
              interactive rendering because of the large size of many
volume
              data sets.  Using hierarchical data structures can help
prevent
              exploration of useless regions.  Detailed is the use of the
              octree hierarchical data structure, which is well suited to
the
              six-sided cell structure of many volumes.  A new design is
              detailed for octree representatives of volumes whose
              resolutions are not a power of two.  Also discussed is a
              caching method that p***** information between octrees with
              different visitation times.  Also presented are space and
time
              comparisons for octree-based methods versus more traditional
              methods.
------------------------------------------------------------------------------
      Author: Hohne, Karl Heinz
              Bomans, Michael
              Riemer, Martin
              Schubert, Rainer
              Tiede, Ulf
              Lierse, Werner
       Title: A volume-based anatomical atlas.  (Technical)
      Source: IEEE Computer Graphics and Applications (July 1992) v12 n4
              p72(7) 1992.
    Subjects: Visualization (Computers) - Research
              Anatomy, Surgical and topographical - Study and teaching
              Computer Graphics - Usage
    Abstract: Volume visualization provides physicians with the ability to
              analyze specific areas of the body and is beginning to be
used
              in medical education.  Hypermedia offers students and
teachers
              the op****tunity to find information in an order determined
by
              needs rather than by the rigidly linear structure of
textbooks. 
              The combination of volume-based images with hypermedia
presents
              an ideal way of organizing anatomical data.  The data is
              related by structure, function, topology and pathology
allowing
              students to access it in different ways at different times
              depending on their specific interest.  Users can also
isolate
              or color structures within an image to make aspects clearer.

              Further research into a more natural interface is being
              conducted.
------------------------------------------------------------------------------
      Author: Yoo, Terry s.
              Neumann, Ulrich
              ****hs, Henry
              Pizer, Stephen M.
              Cullip, Tim
              Rhoades, John
              Whitaker, Ross
       Title: Direct visualization of volume data.  (computer graphics)
              (Technical)
      Source: IEEE Computer Graphics and Applications (July 1992) v12 n4
              p63(9) 1992.
    Subjects: Computer Graphics - Research
              Imaging Technology - Research
    Abstract: Volume rendering is used to produce complex images of higher
              dimensional data, but too often the images are presented in
a
              way that makes analysis difficult.  Researchers are
developing
              user-driven image interfaces to remedy the situation.  These
              interfaces are interactive and allow user control of the
              semantic classification tool.  Users are able to select a
              region within the image for closer scrutiny.  A comparison
of
              multipass shear, splatting and trilinear reconstruction
              techniques results in the development of a parallel
algorithm
              to produce both the necessary fast updates and high image
              quality.  The human brain is able to interpolate missing
data
              in images when motion is present and the volume rendering
              system is able to use this to improve image quality.
------------------------------------------------------------------------------
      Author: Rosenblum, Lawrence J.
              Brown, Bruce E.
       Title: Guest editors' introduction: visualization.  (Cover Story)
      Source: IEEE Computer Graphics and Applications (July 1992) v12 n4
              p18(2) 1992.
    Subjects: Visualization - Technique
    Abstract: The term 'visualization' is used to indicate graphic
              representation of data to make its implications clearer. 
              Scientists hope their work will progress from
'visualization'
              to 'realization' or complete understanding.  The theme of
this
              issue of IEEE Computer Graphics is visualization and topics
              covered include scientific data visualization, the use of
              visualization to produce tools for developing entertainment,
              improved volume measuring algorithms, experiments in higher
              dimensional space and new interfaces.  Visualization also
              encomp***** virtual reality experiments and scientists
expect
              to discover whether or not it is useful for a more complete
              understanding of data.  A special section of the journal
covers
              CD-ROM-based applications that include sound, text and
              graphics.
------------------------------------------------------------------------------
      Author: Weiss, Ray
       Title: Graphics processor strips down for X-Window.  (Texas
              Instruments Inc's TMS340X microprocessor) (EDN-Processor
              Update) (Product Announcement) ..BF: 66P4337
      Source: EDN (June 18 1992) v37 n13 p82(2) 1992.
    Subjects: Graphics coprocessors - Product introduction
    Abstract: Designing X-Window terminals that cost less than $1,000 will
be
              easier as chips such as Texas Instruments Inc's TMS340X
              graphics processor become available.  The TMS340X is a
              scaled-down version of the TMS34020.  The new chip is
designed
              for low-cost, gray-scale and color X-terminal products.  The
              TMS340X retains the TMS34020's 40MHz clock, but it runs as a
              standalone processor rather than as a microcomputer
              coprocessor.  The device's PC host, coprocessor and
              multiprocessor interfaces have been removed to reduce costs.

              For an X terminal, the TMS340X functions as the
              X-graphics-server central processing unit (CPU).  The
TMS340X
              has a 16-bit or a 32-bit CPU with a 16-bit instruction word
and
              32-bit arithmetic-logic unit (ALU) and data.  The TMS340X
will
              cost less than $40 in volume quantities.
     Company: Texas Instruments Inc. - Product introduction
------------------------------------------------------------------------------
      Author: Williams, Peter L
       Title: Visibility ordering meshed polyhedra.
      Source: ACM Transactions on Graphics (April 1992) v11 n2 p103(24)
1992.
    Abstract: An acyclic convex set of meshed convex polyhedra can be
visibly
              ordered by using the Meshed Polyhedra Visibility Ordering
              (MPVO) algorithm.  Time linear in the size of the mesh is
taken
              by this algorithm.  This algorithm is based on the
              understanding that in a visibly ordered set of objects, if
one
              object obstructs another, then the object being obstructed
is
              said to precede the obstructing object.  This visibility
              ordering is required in scientific visualization
applications
              such as direct volume rendering so that color and opacity
              compositing can be used to render a mesh's polyhedral cells.

              Nonconvex cells, nonconvex meshes, sets of disconnected
meshes
              and meshes with cycles can also be visibly ordered by
modifying
              the MPVO algorithm and/or using preprocessing methods.
------------------------------------------------------------------------------
      Author: Gillen, Al
       Title: Who are those guys anyway?  (IXI Ltd.  seeks recognition for
              X.desktop 3.5 graphical user interface) (Workstations)
      Source: MIDRANGE Systems (July 7 1992) v5 n13 p16(1) 1992.
    Abstract: IXI Ltd works to bring product recognition to its X.Desktop
3.5
              graphical user interface (GUI).  Because the product is
bundled
              with AIX 3.2 and versions of Unix sold by NEC, Unisys, Group
              Bull SA and SCO and is compatible with DEC's Ultrix and
OSF/1,
              many users are not aware that X.Desktop is a separate
product. 
              X.Desktop allows icon generation, file management,
              drag-and-drop capability and fulfillment of access
permission,
              icon type and icon class properties.  Chmn Ray Anderson says
              that his company is working to increase its market share. 
IXI
              will have to compete with HP and Sun Microsystems Inc.  IXI
has
              enhanced X.Desktop 3.5 and versions for the HP, DEC and Sun
              platforms will be available 3rd qtr 1992.  IXI's highest
level
              of OEM sales is on the IBM platforms; the highest volume of
              sales is on the HP platform; and the highest dollar value of
              sales is on the Sun platform.
     Company: IXI Ltd. - Products
------------------------------------------------------------------------------
      Author: Bidasaria, H.B.
       Title: Defining and rendering of textured objects through the use
of
              exponential functions.  (Technical)
      Source: CVGIP: Graphical Models and Image Processing (March 1992)
v54
              n2 p97(6) 1992.
    Abstract: A method is presented for modeling and rendering surface
              textures by defining them over the entire three-dimensional
              space, after which any surface that can be represented by an
              implicit function can be rendered.  No volume rendering is
              done, but the surfaces are ray traced directly.  Implicit
              functions are used to define various surfaces; the functions
              are considered exponential functions, the exponents of which
              are large magnitudes.  The entire surface of a rectangle
solid
              or a truncated cone can be defined as precisely as desired
              using these functions, and complex surfaces can be modeled
              using piecewise modeling and blending of various analytical
              surfaces.  The ray-surface points of intersection and the
              normals at the points can be calculated precisely because of
              the large relative variation of the implicit functional
density
              in the entire three-dimensional space.  The technique allows
              both regular and stochastic textures to be modeled and
              rendered.
------------------------------------------------------------------------------
      Author: Giertsen, Christopher
       Title: Volume visualization of sparse irregular meshes.
      Source: IEEE Computer Graphics and Applications (March 1992) v12 n2
              p40(9) 1992.
    Subjects: Visualization (Computers) - Usage
              Algorithms - Usage
              Computer science - Research
              Computer graphics - Models
    Abstract: An algorithm is presented that helps designers visualize
scalar
              volumes of irregular computational meshes.  The algorithm
              requires the input to be given as a collection of convex
              hexahedral elements defined by eight vertices with scalar
              values.  The algorithm's efficiency is achieved with look-up
              tables and buffers when possible to minimize computations. 
The
              Slice function is used to compute the intersection between
the
              scan plane and the edges of an active element.  The scalar
              requires that it is interpolated, since each element might
              cover several pixels.  A scalar field is transformed into a
              density field, allowing use of a varying density emitter
model
              to compare brightness.  The order of all contributions to
the
              pixel values with the associated scan plane must be
monitored
              to correctly compute a line of a picture.  Color mapping,
pixel
              values and the rendering algorithm are discussed.
------------------------------------------------------------------------------
      Author: Fujimoto, Akira
              Hays, Nancy
       Title: Mission impossible: high tech made in Poland.  (Displays on
              Display)
      Source: IEEE Computer Graphics and Applications (March 1992) v12 n2
              p8(4) 1992.
    Subjects: Ray tracing - Usage
              Computer graphics - Innovations
              Computer software industry - Poland
              Poland - Business and industry
              Japan - Business and industry
    Abstract: Turbo Beam Tracing (TBT) software from Poland-based Voxel
ran
              into some difficulties when Japan-based Integra first tried
to
              introduce it to the Japanese market.  The software lacked a
              target environment, had simplistic tools and vendor
              communication was poor because of the physical distance
between
              the two companies.  Problems also arose with regard to
              restrictions of the US-sponsored Committee for Coordination
of
              Ex****t to Communist Countries (COCOM).  Voxel first
developed a
              version of its ray tracing program five years ago on the
              Sinclair QL home computer and produced its color by
interfacing
              to the XT home computer.  Both Integra and Voxel then had to
              explain to the Japanese police that ray tracing had nothing
to
              do with the Strategic Defense Initiative and that the
software
              was brought to Japan from Poland, rather than being stolen
from
              a Japanese company.  TBT is lighting simulation software
that
              accommodates a global illumination model and employs a suite
of
              algorithms based on the idea of bidirectional ray tracing. 
              Voxel developed technology that provides free-form surfaces
              with arbitrary precision using a single axis.
     Company: Voxel - Products
              Integra - Products
    Location: Poland
  Geog. Code: EEPL
              AEJA
------------------------------------------------------------------------------
      Author: Stapleton, Lisa
       Title: From the inside out: new standard features and options pump
up
              VoxelView/Ultra's volume visualization power.  (Vital Images
              Inc.'s graphics software VoxelView/Ultra 2.0 allows users to
              examine object interiors)(Review) (Software Review)
              (Evaluation)
      Source: Computer Graphics World (April 1992) v15 n4 p89(3) 1992.
    Subjects: Graphics software - Evaluation
    Abstract: Vital Images Inc's VoxelView Ultra 2.0 is a powerful volume
              rendering program that may well be worth its $40,000 price
tag. 
              The visualization software has applications in the fields of
              surgery, oil discovery, physics and seismic research. 
Unlike
              comparable programs, VoxelView does not limit the user to
              two-dimensional images of the external structure of an
object. 
              Instead, it preserves all of the data related to the
interior
              of the structure.  Thus, a surgeon is able to view various
              cross-sections of the heart or brain during surgery, and
              minimize trauma to the patient.  A geologist can examine
slices
              of the Earth's mantle to determine the presence of oil or
              seismic faults.  VoxelView runs on Silicon Graphics
              workstations, requiring 16Mbytes of memory and a 380Mbyte
disk
              drive.  It features VoxelAnalyzer to measure data, and
              VoxelAnimator and VoxelMath are available as optional tools
at
              $4,000.
     Company: Vital Images Inc. - Products
------------------------------------------------------------------------------
      Author: Abes, Kathy
       Title: Behind MacWorld's graphics.  (M.A.D.  graphic artists Erik
              Adigard and Patricia McShane) (Art Beat)
      Source: Macworld (May 1992) v9 n5 p51(2) 1992.
    Subjects: Graphic arts - Technique
              Image processing - Computer programs
              Graphics software - Usage
    Abstract: Illustrators Erik Adigard and Patricia McShane work out of
              their M.A.D.  studio with the goal of imbuing their
              technologically-driven work with emotion.  The artists work
on
              an Apple Macintosh IIfx equipped with 32Mbytes of RAM and a
              160Mbyte internal hard drive.  Other peripherals include a
              Microtek MSF-300 ZS scanner and a SyQuest 45Mbyte
              removable-cartridge hard drive.  The artists use such
software
              packages as Adobe Illustrator 3.0, Adobe Photoshop 2.0 and
Ray
              Dream Designer.  Adigard created the illustration for
              MacWorld's 'Correct Color' feature (May 1992 issue) by first
              scanning his Mac keyboard.  He stretched the scanned image
              using Photoshop's Perspective command and rotated it with
the
              Rotate tool.  The artist used a variety of Photoshop's tools
to
              give the keyboard dimension and volume, to create a negative
              effect and to add color, highlights and contrast.  Adigard
used
              Illustrator to create the repeating dot textures for the
              rollers.
------------------------------------------------------------------------------
      Author: Weiss, Ray
       Title: 16-bit micron combines 200-nsec instructions with low power
and
              64-kbyte EPROM or ROM.  (Hitachi H8/500) (EDN-Processor
Update)
              (Product Announcement)
      Source: EDN (Jan 20 1992) v37 n2 p98(2) 1992.
    Subjects: Microcontrollers - Product introduction
              Semiconductor industry - Product introduction
    Abstract: The H8/500 series, from Hitachi America Ltd, is a 16-bit
              high-end microcontroller product line.  Prices for H8/500
              parts, in volume, range between $11.85 and $34.10.  Prices
and
              feature specifications are provided in a table.  A patent
              disagreement between Hitachi and Motorola is settled, so
that
              H8/500 chips can now be bought in the United States.  The
              HP/500 has a 200-nsec basic instruction cycle with up to
              62Kbytes of factory-programmed EPROM or ROM, which is the
              largest such memory commercially available, and there are
              2Kbytes of static RAM.  Compilers and in-circuit emulators
are
              available from various software publishers.
     Company: Hitachi America Ltd. - Product introduction
------------------------------------------------------------------------------
      Author: Weiss, Ray
       Title: 4-bit microcontroller sup****ts 16 kbytes of EPROM and 1K
              nibbles of static RAM.  (the micro-PD75P316A 4-bit
              microcontroller, from NEC Electronics Inc.) (EDN-Processor
              Update) (Product Announcement)
      Source: EDN (Jan 20 1992) v37 n2 p96(2) 1992.
    Subjects: Microcontrollers - Product introduction
              Semiconductor industry - Product introduction
    Abstract: Four-bit microcontrollers are still useful as evidenced by
the
              micro-PD75P316A, from NEC Electronics Inc.  The device
              incor****ates a 16Kbyte EPROM with low power demand, a direct
              drive for light emitting diodes (LEDs) and a liquid crystal
              display (LCD) controller.  Four-bit microcontrollers are
like
              8-bit microcontrollers in that they have 8-bit instruction
              sets, but they use 4-bit arithmetic and data.  They have,
              therefore, the same control capabilities as 8-bit devices,
but
              they are suited to applications that do not use 8-bit
              arithmetic or long data words.  The micro-PD75P316A costs
              $27.95, in volume, for the one-time programmable part and
$65
              for the reprogrammable part, in small quantities.
     Company: NEC Electronics Inc. - Product introduction
------------------------------------------------------------------------------
      Author: Weiss, Ray
       Title: 8-bit 68HC05K microcontroller minimizes cost and fits in
16-pin
              DIPs and SOICs.  (Motorola 68HC05K microcontroller)(dual
              in-line package; small-outline integrated circuit)
              (EDN-Processor Update) (Product Announcement)
      Source: EDN (Jan 20 1992) v37 n2 p93(4) 1992.
    Subjects: Microcontrollers - Product introduction
              Program development software - Product development
              Semiconductor industry - Product introduction
    Abstract: The Motorola 68HC05K 8-bit microcontroller, which is
expected
              to cost less than 90 cents in volume, comes in a 16-pin dual
              in-line package (DIP), which is the smallest pin package
              available for an 8-bit microcontroller.  The 68HC05K is a
              variation on the 68HC05, which incor****ates basic functions
in
              an inexpensive low-end chip: it has a single ac***ulator and
              index register, and it typically has only 2- to 4Kbytes of
ROM
              and 176bytes of RAM.  There are no arrangements for
accessing
              off-chip memory.  There are four 8-bit input/output (I/O)
****ts
              and a counter/timer system.  The 68HC05K is even simpler:
there
              are two I/O ****ts; there is 1Kbyte of on-chip memory, with
50
              bytes of ROM or EPROM and 32bytes of RAM.  A new feature is
a
              64-bit personality EPROM, for holding version or design
data. 
              There are three new products in the 68HC05K line: the
68HC05K0,
              which is the most basic design; the 68HC05K1 with
personality
              EPROM; and the one-time programmable 68HC705K1 with EPROM. 
              Costs are: $1.20 for the 68HC05K0; $1.85 for the 68HC05K1;
and
              $2.76 for the one-time programmable 68HC705K1.  A
              development-software package for the 68HC05K is being
developed
              at P&E Microsystems, Woburn, MA.
     Company: P and E Inc. - Product development
------------------------------------------------------------------------------
      Author: Worthington, Paul
       Title: 3-D at a clip; add a new dimension to your publication or
              presentation; affordable 3-D clip models for Macs and DOS
PCs,
              combined with inexpensive imaging programs, create an
endless
              variety of original art.  (three-dimensional model clip art
              libraries)
      Source: Publish (March 1992) v7 n3 p86(4) 1992.
    Subjects: Computer software industry - Products
              Three-dimensional graphics - Computer programs
              Graphics software - Computer programs
              Desktop publi****ng - Computer programs
    Abstract: MacroMind*Paracomp's $129 SwivelArt, Ray Dream's $99 JAG,
              Silicon Beach Software's $199 Gallery Effects and NEC
              Technologies' $399 Clip Art 3-D three-dimensional (3-D)
model
              clip art libraries are examined.  Both Clip Art 3-D and
Swivel
              Art are easy to operate; ready-made 3-D objects can be
copied
              or pasted into a scene, positioned at will and ex****ted from
              the menu.  PICT and EPS files are then available to place in
a
              program like PageMaker, for editing in Canvas or FreeHand
and
              presented in Persuasion or Hollywood.  JAG solves the
problem
              of jaggies by opening an image, anti-aliasing it and closing
              the image, and JAG does it 10 seconds faster, and with
higher
              quality, than SwivelArt.  Gallery Effects works as a desk
              accessory, as a stand-alone application or as a series of
              plug-in filters, and it lets users set several variables,
such
              as stroke length and faithfulness to detail.
     Company: Silicon Beach Software Inc. - Products
              NEC Technologies Inc. - Products
              Ray Dream Inc. - Products
              MacroMind Inc. - Products
------------------------------------------------------------------------------
      Author: Ney, Derek R.
              Fishman, Elliot K.
       Title: Editing tools for 3D medical imaging.  (includes related
              article on visualization in medicine) (Multiplanar
              Reconstruction Editor lets one interactively create shapes
that
              define volumes of interest in images of medical data)
              (Technical)
      Source: IEEE Computer Graphics and Applications (Nov 1991) v11 n6
              p63(9) 1991.
    Abstract: Multiplanar Reconstruction Editor (MRP Edit) is one in a
series
              of editing tools for presentation of three-dimensional (3D)
              images by interactively creating geometric shapes.  A 2D
              computer draw and program was extended to a 3D program for
MPR
              Edit.  The MPR Edit display features transaxial, coronal and
              sagittal slices through the volume.  The program runs on a
Sun
              workstation and a Pixar Image Computer from Vicom Systems. 
The
              code is written in C++ for the most part and executes on the
              Sun workstation.  New shapes can be easily added to the
Shape
              cl***** by creating a subclass of Intersectable Shape and
              adding code to compute the polygonal intersections with that
              specific shape.  The intersection must be computed in 3D;
this
              can be a mathematically complex process.  The basic purpose
of
              MRP Edit is to optimize the presentation of 3D human body
              images to the end users: surgeon, therapist and radiologist.
------------------------------------------------------------------------------
      Author: Udupa, Jayaram K.
              Odhner, Dewey
       Title: Fast visualization, manipulation, and analysis of binary
              volumetric objects.  (set of algorithms to interactively
              visualize, manipulate, and measure large 3D objects)
              (Technical)
      Source: IEEE Computer Graphics and Applications (Nov 1991) v11 n6
              p53(10) 1991.
    Abstract: Digital structures are represented by a new method, the
              semiboundary (SB) representation.  The set of algorithms has
              several advantages over other methods: less storage and
              computation time is required for the retention of the entire
              scene or information derived; improved efficiency in
              visualization and manipulation over other data structures,
such
              as octrees and run-length codes; and fewer problems with
              manipulation related to ray computation.  SB representation
is
              helpful in surgical planning where interactive speeds are
              essential; the new data structure and set of algorithms is
              designed to help handle issues of data representation and
              speed.  The SB representation stores boundary and interior
              information.  The basic surface element used is a voxel.  An
              object-derived icon is used to provide effective
interaction. 
              Use of the technology is being explored for application in
              complex multiple osteotomies, structures inaccessible to
              physical measurement, and for study of deformities of
              structures that have symmetric counterparts.
------------------------------------------------------------------------------
      Author: Irving, Frank
       Title: DEC's Alpha project promises new beginning; strategy
              crystallizes for emerging RISC-based architecture.
      Source: MIDRANGE Systems (Jan 7 1992) v5 n1 p3(1) 1992.
    Abstract: DEC's Alpha initiative is expected to lead to volume
****pments
              of new products by the end of 1992; the open, 64-bit reduced
              instruction set computer (RISC) architecture is planned to
have
              a life expectancy of 25 years.  An Alpha desktop workstation
is
              planned for release near the end of 1992 and is to be
followed
              by Alpha systems of all sizes, from palmtops to
supercomputers,
              to be released before the end of 1994.  Alpha will sup****t
              traditional VMS, including user interface, utilities,
network
              and system management functions, and will also sup****t
OSF/1;
              it may sup****t other operating systems as well.  DEC VAX/VMS
              Systems and Servers VP William Demmer says Alpha systems
will
              deliver performance three to four times that of the VAX 6000
              Model 600 and VAX 4000 Model 500.  DEC expects 32-bit
              architectures to run out of address space in the future and
to
              lag the memory technology enhancements required for imaging,
              modeling, multimedia, simulation, visualization and other
such
              applications.
     Company: Digital Equipment Corp. - Product development
------------------------------------------------------------------------------
What is Khoros?
   Khoros is for scientists, engineers, data analysts and explorers
who need to perform a variety of domain-specific tasks and solve real 
problems.  Khoros is a complete data exploration and software development 
environment that reduces your time in solving complex problems, allows
free 
sharing of ideas and information, and promotes ****tability. Unlike other 
canned, unextensible products, Khoros provides a cost effective, complete 
prototype to end-solution software development environment.
   Please look at the KRI home page for additional information
   (http://www.khoral.com),
or consult the other FAQs listed
   in question #2.


Item 2
How to get Khoros
 
There is a new version of Khoros - 2.2, released July 1997.
Khoros Pro 2.2 with source code and binaries for selected architectures
on CD-ROM - it costs $549. It is available from KRI.
Licenses must be purchased for distribution of Khoros based products.
 
Advanced Khoros, the rapidly changing R&D version of Khoros technology 
is available as source code only via ftp as a limited access product.
Please see the Advanced Khoros 2.2 Release notes and README at
www.khoral.com.

Khoros is able to output data in .rs format, therefore Sunview
would handle it just fine as well.
 
Khoros 1.0 is no longer available -
Khoros does still do surface thresholding using image gradient
techniques and produce grayscale renderings of surfaces.

Sun, SGI, DEC, HP, IBM, NeXT.

The three major requirements for Khoros are:
X11R5, a UNIX-type operating system, and
lots of space (min. 120-150 Meg). Only if your PC has these three
prerequisites can you consider doing a ****t of Khoros to your PC.
Successful ****ts of Khoros have been done for the Mac II and various
386/486 machines that meet these requirements.
Email sup****t@[EMAIL PROTECTED]
 for information on ****ting. Email
info@[EMAIL PROTECTED]
 for general info. WWW site at http://www.khoral.com/

Usenet: comp.soft-sys.khoros.

Please see http://www.khoral.com/

 
------------------------------------------------------------------------------
      Author: Cohen, Raines
       Title: Maple branches out into 3-D world; more functions, help
bolster
              math tool.  (Waterloo Maple Software's Maple version V
              interactive computer algebra software package) (product
              announcement)
      Source: MacWEEK (Oct 29 1991) v5 n37 p10(1) 1991.
    Abstract: Waterloo Maple Software introduces version V of the Maple
              interactive computer algebra software package developed by
the
              Symbolic Computation Group at the University of Waterloo,
              Ontario, computer science department.  Maple V adds 3-D
              graphics, user control over styles in worksheets and 700 new
              math functions; the program is used for symbolic and numeric
              computation, mathematical programming and visualization. 
Maple
              is made up of a small engine customized to each CPU, a
              platform-independent kernel and a 7Mbyte multiplatform
library
              with over 2,000 user-modifiable functions.  The new version
              runs on Macintoshes with 2Mbytes of RAM and does not require
a
              math coprocessor.  Maple V costs $450 per computer for the
              Macintosh (volume discounts are available); the price for
other
              platforms ranges from $695 for 386-based machines to $8,495
for
              Cray XMP supercomputers.
     Company: Waterloo Maple Software - Product introduction
------------------------------------------------------------------------------
      Author: Schwartz, Karen D.
       Title: Agx/Toolmaster has 3-D grid visualization.  (Uniras Inc.'s
              Agx/Toolmaster programming tools) (product announcement)
      Source: Government Computer News (Sept 30 1991) v10 n20 p35(1) 1991.
    Subjects: Program development software - Product introduction
              X windows (Standard) - Usage
              Three-dimensional graphics - Usage
              Computer software industry - Product introduction
    Abstract: Uniras Inc's Agx/Toolmaster program development software
ranges
              in price from $3,900 to $35,000.  It provides a group of
              programming tools for numeric information visualization on
              X-Windows-based workstations.  The graphics tools included
in
              Agx/Toolmaster enable developers to combine presentation and
              visualization methods in applications.  Specific tools
include
              a volume visualization library and a three-dimensional grid
              visualization kit.  The program is beneficial because it
cuts
              down the time and code needed to maintain and create
              visualization applications in X-Windows.  The product
functions
              on Unix workstations from IBM, DEC, HP and Sun Microsystems
              Inc.
     Company: Uniras Inc. - Product introduction
------------------------------------------------------------------------------
      Author: Powell, Doug
       Title: The brash and bold boss of Sun.  (profile of Sun
Microsystems
              Inc.  chairman and CEO Scott McNealy) (Industry) (interview)
      Source: Computing Canada (Sept 26 1991) v17 n20 p17(1) 1991.
    Subjects: Computer industry - Officials and employees
              Workstations (Computers) - Marketing
    Abstract: Sun Microsystems Inc Chmn and CEO Scott McNealy discusses
the
              workstation vendor's strategic planning, stressing the
related
              goals of ****tability and platform interoperability.  Sun's
              philosophy, says McNealy, is to 'innovate in volume.' He
              criticizes competitors HP and IBM for ru****ng out new
products
              that conflict with their previous offerings.  Sun's goal is
one
              of consistency, involving clear-cut upgrade and migration
              avenues for Sun customers.  The next big goal for the
              workstation manufacturer, McNealy stresses, is to develop a
              board product that integrates visualization, imaging and
              real-time compression.  According to McNealy, the boundaries
              between technical and commercial workstations are eroding. 
If
              an integrated Unix-RISC-GUI environment were developed, he
              states, it could handle 95-98 percent of the computing tasks
              currently being performed.
Name Subject: McNealy, Scott - Interviews
     Company: Sun Microsystems Inc. - Officials and employees
------------------------------------------------------------------------------
      Author: Francis, Bob
       Title: Workstations enter the third dimension.  (reduced
instruction
              set computer-based three-dimensional workstations, market
              growth)(includes related article on the Advanced Computing
              Environment consortium)
      Source: Datamation (Sept 1 1991) v37 n17 p34(3) 1991.
    Subjects: Reduced-instruction-set computers - Usage
              Workstations (Computers) - Design and construction
              Computer industry - Analysis
              Three-dimensional graphics - Equipment and supplies
    Abstract: Reduced instruction set computer- (RISC) based
              three-dimensional workstations are gaining in popularity as
              prices drop and more suppliers begin providing their
customers
              with upgrade paths.  3-D workstations feature enhanced
graphics
              capabilities such as the ability to work with graphs of
three
              axes, or to manipulate lifelike surface renderings of
objects
              from a variety of views.  High-end machines that formerly
cost
              $50,000 are available for $30,000 in 1991; 3-D machines
claimed
              15 percent of the $6.5 billion workstation market in 1990. 
              Analysts expect 3-D systems to account for 25 percent of the
              volume of workstation ****pments in 1991.  Dataquest Inc
              speculates that the 3-D market will increase at a 24.2
percent
              growth rate through 1996.  The five chief applications of
3-D
              computing include design animation and functional
simulation;
              design visualization; display and interpretation of analytic
              results; 3-D data base development; and
              manufacturing/assembly/maintenance simulation and control.
------------------------------------------------------------------------------
      Author: Taft, Darryl K.
       Title: Scrappy IBM and Sun refuse to take recession lying down. 
              (IBM's Power Visualization System shown at the Siggraph '91
              show and Sun Microsystems Inc.  Pres and CEO Scott McNealy
              speaking at the conference)(Open File) (column)
      Source: Government Computer News (Sept 2 1991) v10 n18 p51(2) 1991.
    Subjects: Computer industry - Analysis
              Workstations (Computers) - Marketing
              Special Interest Group on Computer Graphics - 1991
    Abstract: IBM and Sun Microsystems Inc are prepared to weather the
              recession in the computer industry, as shown by IBM's new
              aggressiveness and Sun's continued adherence to standards. 
IBM
              showed its new Power Visualization System at the recent
              Siggraph '91 show; the visualization computer incor****ates
the
              IBM RISC System/6000 workstation and provides supercomputing
              performance.  The Power Visualization System was developed
by
              researchers at IBM's Thomas J. Watson Research Center in
less
              than two years because the center was freed from the typical
              organizational bureaucracy and because the project had
several
              sup****ters among IBM's top management.  Sun Pres and CEO
Scott
              McNealy spoke at Siggraph '91, saying the key to success in
the
              computer business is volume; Sun is currently fighting to
              retain its majority share of the UNIX workstation market. 
              McNealy also credits the company's adherence to standards
for
              its success in the workstation market.
Name Subject: McNealy, Scott - Addresses, essays, lectures
     Company: International Business Machines Corp. - Product development
              Sun Microsystems Inc. - Marketing
------------------------------------------------------------------------------
      Author: Koyamada, Koji
              Ni****o, To****hiko
       Title: Volume visualization of 3D finite element method results. 
              (technical)
      Source: IBM Journal of Research and Development (Jan-March 1991) v35
              n1-2 p12(14) 1991.
    Abstract: This paper describes a method for visualizing the output
data
              set of a 3D finite element method result.  A linear
tetrahedral
              element is used as a primitive for the visualization
              processing, and a 3D finite element model is subdivided into
a
              set of these primitives, which are generated at every solid
              element.  With these primitives, isosurfaces are visualized
              semitransparently from scalar data at each node point.  Two
              methods are developed for the visualization of isosurfaces
with
              and without intermediate geometries.  The methods are
applied
              to output data sets from some simulation results of a
              semiconductor chip.  These are visualized, and the
              effectiveness of the method is discussed.  (Reprinted by
              permission of the publisher.)
------------------------------------------------------------------------------
      Author: Doherty, Richard
              Wirbel, Loring
       Title: SGI pushes visualization under $8k.  (Silicon Graphics
Computer
              Systems Inc.) (Iris Indigo 3-D visualization machine)
(product
              announcement)
      Source: Electronic Engineering Times (July 22 1991) n651 p1(2) 1991.
    Abstract: Silicon Graphics Computer Systems Inc (SGI) is introducing
the
              Iris Indigo, the desktop-computing industry's lowest priced
3-D
              visualization machine.  The Iris Indigo offers 2-D and 3-D
              graphics capabilities that include alpha bending and texture
              mapping.  The device is designed around the industry's most
              robust multimedia architecture and features multiple
internal
              data highways.  The base price for Iris Indigo, which will
be
              available in volume in Sep 1991, is $7,995.  SGI is also
              introducing Iris Explorer, a new visualization environment
for
              developing applications without writing code.
     Company: Silicon Graphics Inc. - Product introduction
------------------------------------------------------------------------------
      Author: Hillmam, David
       Title: AI and the intelligence community.  (artificial intelligence
              used by government intelligence agencies)
      Source: AI Expert (August 1991) v6 n8 p54(4) 1991.
    Abstract: Information gathering, processing and dissemination is not
much
              different in government intelligence agencies than it is in
              large cor****ations, and just as in the cor****ate world,
              artificial intelligence technologies can be used by the
              intelligence community to enhance information management. 
The
              Eighth Intelligence Community AI/Advanced Computing
Symposium
              held in Mar 1991 focused on how artificial intelligence
              techniques and tools can help process the growing volume of
              data being collected with limited staff.  Technologies for
              collecting, routing and storing data are limited by the
ability
              of humans to analyze the information; artificial
intelligence
              can be used to enhance human information processing capacity
              through text processing, intelligent do***ent retrieval,
              language processing, knowledge visualization, decision aids,
              expert systems, neural networks, multisource fusion, imagery
              analysis, parallel processing and signal analysis, and
computer
              security.  Each of these is described, and future use of
              AI-based systems by agencies is examined.
------------------------------------------------------------------------------
      Author: Schuette, Lawrence C.
       Title: Acoustic holography.  (Naval Research Laboratory use of
              holography)
      Source: IEEE Computer Graphics and Applications (July 1991) v11 n4
              p12(2) 1991.
    Subjects: United States.  Naval Research Laboratory - Research
    Abstract: Acoustic holography is an im****tant diagnostic technique for
              analyzing radiating structures.  The Naval Research
Laboratory
              (NRL) collection and analysis of acoustic holographic data
              centers around the Generalized Near Field Acoustical
Holography
              (Genah) technique, which was developed for the analysis of
              submerged, radiating, cylindrical objects.  A volume
              visualization and animation technique using a Silicon
Graphics
              4D Iris Graphics Workstation was developed from the analysis
of
              acoustic holograms generated with Genah.  Animation and
volume
              visualization techniques applied to acoustic holographic
data
              increased understanding of the mechanisms of a radiating
              structure.
------------------------------------------------------------------------------
      Author: Nielson, Gregory M.
              Foley, Thomas A.
              Hamann, Bernd
              Lane, David
       Title: Visualizing and modeling scattered multivariate data.
      Source: IEEE Computer Graphics and Applications (May 1991) v11 n3
              p47(9) 1991.
    Abstract: Mathematical models are developed for the computer
              visualization of sampled scattered volumetric data in a
              three-dimensional volume and scattered surface-on-surface
data
              on a 3D surface.  Scientific data does not always appear in
a
              tractable uniform grid, so mathematical models are required
to
              interpolate or approximate an entire domain from available
              scattered data.  Modeling volumetric data employs the
              multiquadratic method for solving of one dependent and three
              independent variables, while visualizing the data assumes
the
              data is given over a cuberille grid and uses isovalue
surface
              and volume rendering methods interactively. 
Surface-on-surface
              data modeling is similar to volumetric modeling but with one
              data site on a surface in 3D space.  Visualizing
              surface-on-surface data is accomplished by drawing isovalue
              curves on a surface or through the use of a new hypersurface
              projection graph.
------------------------------------------------------------------------------
      Author: Becker, Richard A.
              Eick, Stephen G.
              Wilks, Allan R.
       Title: Basics of network visualization.  (AT & T develops Seenet
              long-distance telephone network usage visualization
software)
      Source: IEEE Computer Graphics and Applications (May 1991) v11 n3
              p12(3) 1991.
    Abstract: AT and T Bell Laboratories Inc developed the Seenet network
              visualization software for the interactive display of the
              dynamics of long-distance telephone network usage.  The AT
and
              T long distance network has over 100 nodes, all of which are
              connected to virtually every other node.  Seenet provides a
              variety of tools for the effective visual display of such a
              complex network against a map of the US.  These tools
include
              on-screen graphical buttons and sliders that allow
variations
              in the thickness, length and volume thresholds represented
by
              lines indicating the amount of traffic between any two
nodes. 
              The controls also enable the addition or deletion of nodes
or
              segments, zooming in on ****tions of the map, display of
              statistics for any section of the map and a historical
display
              of network statistics.
     Company: AT and T Bell Laboratories Inc. - Research
------------------------------------------------------------------------------
      Author: Becker, Shawn C.
              Barrett, William A.
              Olssen, Dan R.
       Title: Interactive measurement of three-dimensional objects using a
              depth buffer and linear probe.  (The Interaction Technique
              Notebook) (technical)
      Source: ACM Transactions on Graphics (April 1991) v10 n2 p200(8)
1991.
    Abstract: Using a depth buffer and a three-dimensional Digital
              Differential Analyzer (DDA) line (linear probe) can be used
to
              provide real-time visual and quantitative feedback relating
to
              object geometry and surface dimensions.  The technique is
              simple: the two-dimensional mouse position is projected onto
              the object's surface, which specifies the 3D point on the
              object's surface.  A second point is dragged along the
surface
              and the intervening surface structures are visually
penetrated
              by the probe.  This updates the surface structures in real
              time.  The kinetic depth effect enables the interactive
              movement of the probe to provide excellent depth perception.

              The area between a given probe and its projected surface
curve
              can be estimated to provide area measurements.  The linear
              probe is helpful where quantification of volume image data
is
              of equal im****tance with visualization.
------------------------------------------------------------------------------
      Author: ****ter, Stephen
       Title: Insightful analysis.  (using volume visualization in
industrial
              and engineering application areas) (includes related article
on
              volume visualization in flight simulation) (Special Re****t:
              part four)
      Source: Computer Graphics World (April 1991) v14 n4 p75(4) 1991.
    Abstract: Many industrial engineers are discovering the benefits of
using
              volume visualization, especially in the area of
non-destructive
              evaluation (NDE).  NDE uses X-rays to discover defects,
cracks
              and holes in materials and parts.  Information gained from
NDE
              is then used in failure analysis, process control and
quality
              control.  Volume rendering, an aspect of volume
visualization,
              enhances NDE capabilities because it provides the ability to
              conduct inspections in three-dimensions.  The US Air Force
is
              conducting experiments with three-dimensional image
processing
              because it is attempting to develop a system to inspect
rocket
              engines for intercontinental ballistic missiles.  Volume
              rendering can eliminate ambiguity and provide a way to
examine
              information that is more natural.  However, a drawback to
the
              technology is that the software is hard to use.  Also, many
              tasks still can be accomplished using two-dimensional
              technology.
------------------------------------------------------------------------------
      Author: Mahoney, Diana Phillips
       Title: Small worlds.  (examining life under the microscope with
volume
              visualization) (Special Re****t: part two)
      Source: Computer Graphics World (April 1991) v14 n4 p57(3) 1991.
    Abstract: Biomedical research has achieved many benefits by utilizing
              advances in computer visualization and optical microscopy. 
              Currently, many research centers are using volumetric
rendering
              to enable scientists to view three-dimensional
microstructures
              in three dimensions, providing scientists with the ability
to
              gather more complete data.  The confocal microscope is an
              example of the application of volumetric rendering
technology. 
              The microscope obtains a microscopic structure, which is
then
              digitized by a video camera and a frame grabber.  The
              technology enables researchers to visualize live cells. 
              Another application combines volumetric rendering with X-ray
              crystallography to develop a drug design built around the
              structures of receptors and enzymes.  Researchers believe
the
              biomedical microscopy application of volumetric
visualization
              technology is boundless because it can be used in many areas
              including AIDS and Cancer research.
------------------------------------------------------------------------------
      Author: Mahoney, Diana Phillips
       Title: Internal medicine.  (advances in rendering technology
enhance
              medical imaging technology) (Special Re****t: part one)
      Source: Computer Graphics World (April 1991) v14 n4 p47(5) 1991.
    Abstract: A new type of volume visualization called volumetric or
              voxel-based rendering which helping medical professionals
make
              accurate diagnoses.  Volumetric rendering provides
computerized
              representations of volume images in three dimensions. 
Research
              and medical centers use computers to gather information from
              two-dimensional sources and to assimilate the data into
              three-dimensional volumetric images, enabling practitioners
to
              focus on comprehending information instead of gathering
              information.  Geometric methods have also been used to
develop
              three-dimensional images, but volumetric rending creates
images
              of higher quality because it does not use techniques which
              cause fine-line distortions.  Numerous examples are
presented
              of medical and research centers that are applying the
              volumetric rendering technology.
------------------------------------------------------------------------------
      Author: LoPiccolo, Phil
       Title: The visible volume.  (overview of a special re****t on volume
              visualization technology) (Special Re****t)
      Source: Computer Graphics World (April 1991) v14 n4 p44(2) 1991.
    Abstract: Volume visualization is a scientific, computer-aided
              visualization method which enables scientists and engineers
to
              look inside almost any object with non-destructive and
              non-invasive techniques.  The term also applies to a
technique
              called volume rendering which can be perceived as
              three-dimensional image processing.  Other volume
visualization
              techniques include geometry-based surface rendering methods
and
              quantitative measuring methods.  Computed tomography,
              ultrasound and magnetic resonance are three methodologies
which
              generate the data used in volume visualization.  In
addition,
              recent advancements in imaging speed and resolution in
hardware
              technology have helped the development of volume
visualization.
------------------------------------------------------------------------------
      Author: Robertson, Barbara
       Title: VoxelView/Ultra.  (Vital Images introduces its volume
              visualization program) (product announcement)
      Source: Computer Graphics World (April 1991) v14 n4 p20(1) 1991.
    Abstract: Vital Images is introducing two new volume visualization
              programs which are expected to ****p in June 1991. 
              VoxelView/Ultra is an enhanced version of the company's
              original VoxelView program.  VoxelView/Ultra enables users
to
              use geometric graphics to penetrate rendered voxel volumes. 
              The program runs on a Silicon Graphics PowerVision
workstation
              and will sell for $40,000.  VoxelView 2.0 will sell for
$20,000
              and will run on an IBM RS/600 or the Silicon Graphics'
Personal
              Iris.  The program now lets users develop their own
extensions
              to the program more readily since the rendering engine has
been
              separated from the interface.  Both VoxelView/Ultra and
              VoxelView 2.0 are being marketed to users interested in oil
and
              gas exploration, medical imaging, industrial design testing
and
              chemistry markets.
     Company: Vital Images Inc. - Product introduction
------------------------------------------------------------------------------
      Author: Carrabine, Laura
       Title: Scientific visualization takes hold.
      Source: Computer-Aided Engineering (Jan 1991) v10 n1 p19(2) 1991.
    Abstract: Scientific visualization software programs turn data into
              images.  Scientists use scientific visualization to see see
              large volumes of data.  These off-the-shelf software
packages
              use three-dimensional graphics, photo-realistic rendering,
              image processing, and volume rendering to let scientists
              interact with their data or understand problems that change
              over time.  Engineers also can use scientific visualization
for
              such applications as computational fluid dynamics and
              finite-element analysis.  Companies that provide scientific
              visualization software packages include Stardent Computer
Inc,
              Wavefront Technologies, Spyglass Inc, Intelligent Light,
              Precisions Visuals Inc, and Image Datacorp.
     Company: Stardent Computer Inc. - Products
              Wavefront Technologies Inc. - Products
              Spyglass Inc. - Products
              Intelligent Light Inc. - Products
              Precision Visuals Inc. - Products
              Image Data Corp. - Products
------------------------------------------------------------------------------
      Author: Ray, Garry
       Title: Monologue: make your computer talk.  (First Byte Inc.'s
natural
              language user interface) (New Products) (product
announcement)
      Source: Lotus (March 1991) v7 n3 p93(1) 1991.
    Abstract: First Byte Inc's $150 Monologue natural language user
interface
              software package scans text on the screen and produces a
              synthesized voice that is output through the microcomputer's
              speaker.  No added hardware or extra software is required,
              although Monologue must run on DOS 3.0 or higher versions. 
The
              program has an on-screen menu that contains volume, speed,
tone
              and voice-gender selection controls.  Monologue is capable
of
              reading spreadsheet text by row and column.  The software is
              useful for checking grammatical or syntactical errors
because
              it allows the user to hear rather than just see what has
been
              entered.
     Company: First Byte Inc. - Product introduction
------------------------------------------------------------------------------
      Author: Olson, Arthur J.
              Goodsell, David S.
       Title: A functional view of proteins.
      Source: IEEE Computer Graphics and Applications (Jan 1991) v11 n1
              p15(3) 1991.
    Abstract: Computer graphics is one way to produce comprehensible views
of
              structural information, which help researchers relate the
              thousands of atomic positions in a complex molecule to the
              biological functions that the molecule performs.  Bond
diagrams
              and shaded spheres are two of the traditional methods used
in
              molecular visualization.  Computation and computer graphics
are
              now being used to generate new representations, which help
              scientists see global patterns and use structure to
hypothesize
              function.  A new method of visualizing aggregate molecular
              properties is to use volume rendering techniques in
conjunction
              with geometric rendering.
------------------------------------------------------------------------------
      Author: Woo, Andrew
              Poulin, Pierre
              Fournier, Alain
       Title: A survey of shadow algorithms.  (technical)
      Source: IEEE Computer Graphics and Applications (Nov 1990) v10 n6
              p13(20) 1990.
    Abstract: There are three basic factors that determine the choice of a
              shadow algorithm: the rendering technique used, the modeling
              primitives used, and the degree of physical accuracy needed.

              Algorithms for hard shadow generation include fake shadows,
              shadow generation during the scanning phase, shadow volumes,
              area subdivision, depth buffer, and ray tracing.  Soft
shadow
              algorithms include frame buffer algorithm, distributed ray
              tracing, cone tracing, area subdivision approach,
bidirectional
              ray tracing, radiosity, hemicube, shadow polygons,
complexity
              analysis, and skylight illumination.  Algorithms for shadows
              from transparent objects include shadow ray, backward ray
              tracing, cone of convergence, pencil tracing, rendering
              equation and path tracing, and light-driven global
              illumination.  Algorithms for shadows of complex surfaces
              include numerical iteration techniques, polygonization,
shadows
              on texture-mapped surfaces, shadows on bumpy surface,
              self-shadowing of bumpy surfaces, transparency mapping, and
              self-shadowing of facets.  Algorithms for shadows for
              particle-based objects include particle systems, volume
              densities, and participating medium.
------------------------------------------------------------------------------
      Author: Ray, Garry
       Title: PC manufacturers discover a new breed of custom chips. 
              (application-specific integrated circuits)
      Source: Lotus (Oct 1990) v6 n10 p18(2) 1990.
    Abstract: Application-specific integrated circuits (ASICs) can be
              customized to perform repetitive processing tasks.  ASICs
start
              out as digital maps on logic chips known as gate arrays. 
Chips
              can contain from 1,000 to 20,000 unlinked logical devices,
              depending on the type of gate array being used, and
designers
              combine these devices to form an integrated circuit (IC). 
Chip
              designs are sent to IC factories, or silicon foundries, for
              testing, verification and production, which varies in volume
              from truck loads of ASICs to merely a handful.  Development
              costs for custom ASICs are not low, but once a designed ASIC
is
              tested, debugged and retested, the only remaining costs are
raw
              materials and manufacturing.
     Company: OKI America Inc. Okidata Group - products
------------------------------------------------------------------------------
      Author: Levoy, Marc
       Title: Efficient ray tracing of volume data.  (technical)
      Source: ACM Transactions on Graphics (July 1990) v9 n3 p245(17)
1990.
    Abstract: New methods for visualizing discrete multidimensional data
are
              being developed in response to the increasing availability
of
              graphics workstations in the scientific and computing
fields. 
              Volume rendering technique visualizes sample scalar or
vector
              fields of three spatial dimensions; the array is displayed
              directly, it does not have geometric primitives fitted to it
              first.  A subset of this technique is to assign a color and
an
              opacity to each voxel and compute a two-dimension projection
of
              the resulting colored semitransparent volume.  The
advantages
              of these techniques are superior image quality and ability
to
              generate images without explicitly defining surface
geometry;
              the main disadvantage is cost.  A front-to-back image-order
              volume-rendering algorithm uses both hierarchical spatial
              enumeration and adaptive termination of ray tracing to
reduce
              costs.  This algorithm can be used for any opacity
assignment
              operator that divides a volume data set into coherent
regions
              of opaque and transparent voxels.
------------------------------------------------------------------------------
      Author: Bishop, Gary
              Monger, Mark
              Ramsey, Paul
       Title: A visualization programming environment for multicomputers. 
              (technical)
      Source: IEEE Computer Graphics and Applications (July 1990) v10 n4
              p50(9) 1990.
    Abstract: The Visualization Products Group at Sun Microsystems
develops
              high-performance software and hardware platforms used for
              visualization.  Visualization platforms are made up of
hardware
              visualization accelerators, such as Sun's TAAC-1, and
software
              libraries and tools, such as SunVision which provides
advanced
              visualization technology in volume rendering, image
processing,
              interactive three-dimensional graphics, and high-quality
              rendering.  Multicomputers are used as the primary hardware
              vehicle.  The C programming language is used.  Uniform
library
              sup****t between host and accelerator is a valuable aid in
              developing and ****ting programs.  The system includes a
              multitasking facility to enable a single processor to handle
              many interleaved activities.  Flexible acceleration of a
              variety of visualization techniques requires multicomputers.
     Company: Sun Microsystems Inc. - research
------------------------------------------------------------------------------
      Author: Doherty, Richard
       Title: Zenith focuses on larger FTM.  (flat-tension mask) (Society
for
              Information Display conference)
      Source: Electronic Engineering Times (June 11 1990) n594 p35(2)
1990.
    Subjects: Society for Information Display - conferences and meetings
    Abstract: Zenith Electronics Corp outlines changes to the electron gun
in
              its flat-tension mask cathode ray tube (CRT) display at the
              Society for Information Display conference in Boston, MA. 
The
              changes will make the dispersion of electrons more uniform
              across the screen and will allow the provision of
              workstation-level graphics on a 14-inch screen.  The
modified
              gun will serve as the platform for larger FTM screens for
              consumer high-definition television sets as well as for
              workstations.  The combination of what are usually separate
              technologies for separate markets will allow Zenith to
              manufacture a single tube design in high volume.
     Company: Zenith Electronics Corp. - product enhancement
------------------------------------------------------------------------------
      Author: Tiede, Ulf
              Hoehne, Karl Heinz
              Bomans, Michael
              Pommert, Andreas
              Riemer, Martin
              Wiebecke, Gunnar
       Title: Investigation of medical 3D-rendering algorithms: surface
              rendering.  (technical)
      Source: IEEE Computer Graphics and Applications (March 1990) v10 n2
              p41(13) 1990.
    Abstract: The quality of different surface rendering algorithms is
              compared using quantitative and qualitative measures of
image
              quality.  A ray-casting algorithm is used to scan the
              gray-scale volume from the desired direction of view using
the
              Voxel-Man program; the projection image is formed by
derivation
              of a gray value from the intensity profile encountered by
each
              ray.  Two types of projections are studied: a surface voxel
              identified by an intensity threshold or by its attribute
gained
              in a previous segmentation step (binary segmentation), and
              opacity assigned to each voxel followed by production of a
              semitransparent presentation based on the opacities (fuzzy
              segmentation).  Z-buffer gradient, gray-level gradient,
              adaptive gray-level gradient and marching cubes with two
              extensions are tested for the group of surface-shading
              algorithms.  It is found that use of a combination of
shading
              methods yields the best visualization.
------------------------------------------------------------------------------
      Author: Levoy, Marc
       Title: A hybrid ray tracer for rendering polygon and volume data. 
              (Volume Rendering) (technical)
      Source: IEEE Computer Graphics and Applications (March 1990) v10 n2
              p33(8) 1990.
    Abstract: Many medical data visualization applications require that
              geometrically defined objects and sampled fields appear
              together in a single image.  The problem of rendering
mixtures
              of polygonally defined objects and sampled scalar functions
of
              three spatial dimensions is examined.  Usually the polygon
and
              volume data in such systems are converted into a common
              representation, which requires a binary classification of
the
              volume data and leads to misclassification of some small
              features.  A hybrid rendering algorithm is presented that
can
              be used to display both types of data directly, preserving
the
              original representations and eliminating conversion
artifacts
              in generated images.  The new technique presented is based
on
              volume rendering, which is used to display sampled fields by
              approximating the transmission of light through a colored
              semitransparent volume.
------------------------------------------------------------------------------
      Author: Doherty, Richard
       Title: TI ****ps faster graphics processor.  (Texas Instruments
Inc.'s
              TMS34020) (product announcement)
      Source: Electronic Engineering Times (March 12 1990) n581 p22(1)
1990.
    Abstract: Texas Instruments Inc announces volume availability of its
              TMS34020 graphics processor and reduced prices for its
TMS34010
              processors.  The TMS34020 delivers up to 50 times the power
of
              the TMS34010; the new chip costs $89 in volume, while the
price
              of its four-year-old predecessor has been cut to $20 in
volume. 
              More than 144 companies use the TMS34010 in hardware and
              software systems; TI now plans to sell to the workstation,
              visualization graphics and other markets requiring
resolutions
              above the VGA's 640 by 480 pixels.  The increased use of X
              Windows terminals and screen emulators has helped the
company's
              efforts outside DOS and OS/2 markets; Hewlett-Packard Co,
DEC
              and Tektronix are among the companies recently entering into
              OEM deals with TI.  Graphics cards based on the TMS34010 and
              priced under $600 will be available soon, according to TI
              Graphics Marketing Mgr Scott Huckaby.
     Company: Texas Instruments Inc. - product introduction
------------------------------------------------------------------------------
      Author: Reilly, Paul
       Title: Data visualization in archaeology.  (technical)
      Source: IBM Systems Journal (Dec 1989) v28 n4 p569(11) 1989.
    Abstract: Archaeological field work produces vast amounts of
              three-dimensionally recorded data which can only be analysed
              using computers.  Developments in data-visualization
techniques
              are continually increasing the volume and complexity of data
              that can be studied meaningfully.  In particular, three
systems
              developed at the IBM United Kingdom Scientific Centre have
been
              applied in a wide variety of archaeological situations: a
              graphics-database system called the Winchester Graphics
System
              (WGS), IBM's IAX (Image Applications eXecutive) image
              processing system, and the WINchester SOlid Modelling system
              called WINSOM.  It has been shown that these systems not
only
              permit well-known problems to be answered in new and
              interesting ways but have freed archaeologists to explore
              previously undiscovered avenues of research.  The techniques
              developed using these systems also have major implications
for
              education and training.  (Reprinted by permission of the
              publisher.)
------------------------------------------------------------------------------
      Author: Roman, Gruia-Catalin
              Cox, Kenneth C.
       Title: A declarative approach to visualizing concurrent
computations. 
              (Visualization in Computing) (technical)
      Source: Computer (Oct 1989) v22 n10 p25(12) 1989.
    Subjects: Visual programming (Computer science) - research
              Visual programming languages (Computer science) - design and
              construction
    Abstract: Visualization is examined as a way to understand programs
made
              up of large numbers of concurrent processes in an attempt to
              establish a new technical foundation for research into the
              monitoring and debugging of large-scale concurrent programs.

              Such programs produce a very high volume of information that
              exceeds the ability of people to assimilate it in textual
form. 
              The human visual system is better able to process
information
              in the form of images rather than in the sequential form of
              textual techniques.  The level of abstraction in the
displayed
              information must be increased as the number of processes
grows. 
              Visualization systems that provide flexible abstractions
help
              programmers select displays that are easily specified and
              understood.  Arguments are presented in favor of the
              declarative visualization paradigm and a case is built for
              program verification as the technical foundation for a
formal
              approach to visualization.
------------------------------------------------------------------------------
      Author: Weiss, Ray
       Title: Communications expert.  (Motorola's 68302 dedicated
              communications controller)
      Source: Electronic Engineering Times (Sept 18 1989) n556 p47(2)
1989.
    Abstract: Motorola's Microprocessor Products Group's 68302 is a
dedicated
              communications controller that handles five of the major
              communications protocols.  It delivers an unprecedented
level
              of integration, providing what is currently a substantial
              amount of on-board logic on a single chip.  This is also the
              company's first commercial offering with a 32-bit 68000
core. 
              It handles IBM's HDLC/SDLC, bisync and async transmissions,
              DEC's DDCMP and V.110, ISDN, and a UART interface for
low-level
              communications.  It is programmable, so developers can add
              proprietary network- and trans****t-level protocol
              implementations.  The 68302 also contains many of the
features
              of standard microprocessors, including an interrupt
controller,
              standard serial ****t, two general-purpose timer/counters and
a
              16-bit watchdog timer.  The chip is currently in beta
sampling. 
              General sampling is scheduled for Oct 1989, with volume
              production targeted for the second quarter.
     Company: Motorola Inc. - products
------------------------------------------------------------------------------
      Author: ****hs, Henry
              Levoy, Marc
              Pizer, Stephen M.
       Title: Interactive visualization of 3D medical data.
      Source: Computer (August 1989) v22 n8 p46(6) 1989.
    Abstract: Current image rendering techniques and graphics display
              hardware are useful for the interactive visualization of
              three-dimensional medical data, but real-time
volume-rendering
              techniques implemented on highly parallel multiprocessor
              graphics systems are the future of clinical imaging systems.

              3D rendering techniques for medical data fall into three
              cl*****: surface-based techniques, binary voxel techniques,
and
              volume-rendering techniques.  Each of these is described and
              evaluated.  Current display hardware for producing a
              two-dimensional image from the 3D data set may use stereo
              viewers, varifocal mirrors, cine sequences, head-mounted
              displays, and near-real-time graphics systems.  Each is
briefly
              described.
------------------------------------------------------------------------------
      Author: Guglielmo, Connie
       Title: Apple showcases visualization tools at Siggraph.
      Source: MacWEEK (August 8 1989) v3 n29 p1(2) 1989.
    Subjects: Special Interest Group on Computer Graphics - exhibitions
    Abstract: Apple Computer drew steady crowds to its display at Siggraph
              '89 in Boston on Jul 1989.  The display highlighted
animation,
              graphics, video and scientific visualization tools for the
              Macintosh.  Apple is pu****ng into the engineering and
              scientific markets with the first volume of The Apple
Science
              CD, containing over 300Mbytes of scientific images,
animations
              and visualizations.  The free disc contains images from a
              number of sources including Wolfram Research, the National
              Institutes of Health and the National Center for
Supercomputing
              Applications.
     Company: Apple Computer Inc. - technological innovations
------------------------------------------------------------------------------
      Author: Pareschi, Maria Teresa
              Bernstein, Ralph
       Title: Modeling and image processing for visualization of volcanic
              mapping.  (technical)
      Source: IBM Journal of Research and Development (July 1989) v33 n4
              p406(11) 1989.
    Abstract: In countries such as Italy, Japan, and Mexico, where active
              volcanoes are located in highly populated areas, the problem
of
              risk reduction is very im****tant.  Actual knowledge about
              volcanic behavior does not allow deterministic event
prediction
              or the forecasting of eruptions.  However, areas exposed to
              eruptions can be analyzed if eruption characteristics can be
              inferred or assumed.  Models to simulate volcanic eruptions
and
              identify hazardous areas have been developed by
collaboration
              between the IBM Italy Pisa Scientific Center and the Earth
              Science Department of Pisa University (sup****ted by the
Italian
              National Group of Volcanology of the Italian National
Research
              Council).  The input to the models is the set of assumed
              eruption characteristics: the typology of the phenomenon
(ash
              fall, pyroclastic flow, etc.), vent position, total
eruptible
              mass, wind profile, etc.  The output of the models shows
              volcanic product distribution at ground level.  These models
              are reviewed and their use in hazard estimation (compared
with
              the more traditional techniques currently in use) is
outlined. 
              Effective use of these models, by public administrators and
              planners in preparing plans for the evacuation of hazardous
              zones, requires the clear and effective display of model
              results.  Techniques to display and visualize such data have
              been developed by the authors.  In particular, a computer
              program has been implemented on the IBM 7350 Image
Processing
              System to display model outputs, representing both volume
(in
              two dimensions) and distribution of ejected material, and to
              superimpose the displays upon satellite images that show 3D
              oblique views of terrain.  This form of presentation,
realized
              for various sets of initial conditions and eruption times,
              represents a very effective visual tool for volcanic hazard
              zoning and evacuation planning.  (Reprinted by permission of
              the publisher.)
------------------------------------------------------------------------------
      Author: Gantz, John
       Title: Visualization: because the benefits are clear, the barriers
to
              market growth may slowly be dismantled.  (Graphics Industry)
              (column)
      Source: Computer Graphics World (July 1989) v12 n7 p31(3) 1989.
    Abstract: Graphics software publishers have developed a market for
              visualization products.  Visualization in its market sense,
              covers scientific computing, graphics interactivity and
              graphics integration with computing.  Improvements in
hardware
              performance have pushed the development of interactive
graphics
              systems.  New applications have been developed in the past
              decade.  Scientific applications such as chemistry,
              astrophysics, molecular modeling and fluid dynamics have
become
              dependent on visualization.  Government funding has also
              encouraged growth of the visualization market.  However,
              visualization markets represent small segments of the
computer
              market, making development slow.  Programming tools for
              simulation applications are rare.  Much of the graphics
market
              is devoted to the high volume computer aided design market.
------------------------------------------------------------------------------
      Author: Scott, Robert
       Title: Doors to home office could close on dealers.
      Source: Computer & Software News (Dec 12 1988) v6 n50 p1(2) 1988.
    Abstract: Computer retailers may hold the key to attracting home
office
              users, but the op****tunity for market share is fading in the
              wake of an invasion by mass merchandisers.  That is the
opinion
              of Ray Boggs, director of marketing services for CAP
              International Inc, a marketing research firm.  Boggs noted
that
              his firm estimates the presence of 11 million home offices
in
              the US.  Computer dealers are more likely to win the
business
              of these home office users than office equipment dealers. 
              However, massive retail chains who offer volume discounts
are
              beginning to attract users in search of lower prices. 
Computer
              dealers meanwhile must focus on attracting users through
              services.
     Company: CAP International Inc. - statistics
------------------------------------------------------------------------------
      Author: Van Zandt, William
              Argiro, Vincent
       Title: A new 'inlook' on life.  (computer graphics applied to
              biological sciences)
      Source: UNIX Review (March 1989) v7 n3 p52(5) 1989.
    Abstract: Volume rendering is an advanced three-dimensional computer
              graphics visualization technique that enables improved
              interaction between objective image acquisition and
measurement
              tools and scientific understanding and intuition,
exemplified
              by the use of the techniques in experimental biology. 
Volume
              rendering represents 3-D objects as constructs of 'voxels,'
              discrete volumetric building blocks.  The methodology is
easy
              to understand, and results of the process are easy to
              interpret.  The Laboratory for Advanced Biological Cell
Imaging
              at Fairfield, IA's Mahari**** International University uses
              volume visualization technology for the observation and
              analysis of nerve cell microscopy.  A viable, real-time,
              interactive biological volume-rendering system is found to
              require a large memory, sufficiently high data-traversal
speed,
              and fast 3-D coordinate transformations and calculations.
------------------------------------------------------------------------------
      Author: Frenkel, Karen A.
       Title: Volume rendering.  (technical)
      Source: Communications of the ACM (April 1989) v32 n4 p426(10) 1989.
    Subjects: Volumetric analysis - usage
              Tomography - usage
    Abstract: New devices and techniques make volume rendering more
feasible
              now than ever before.  Computer graphics provide a general
              means of visualization that is effective for two types of
data:
              real (measured) and numerical (calculated).  The technique
of
              volume rendering provides physicians with more data,
therefore
              changing the course of treatment.  Three-dimensional
rendering
              of computed tomography (CT) scan data is used by surgeons to
              plan operations.  CT is also known as computerized axial
              tomography.  Widespread acceptance of the technology has
been
              hindered by vendors that have kept their data formats
              proprietary.  The next quantum leap in volume rendering will
              come with the real time production of very high quality
images. 
              The challenge is to provide the control of traditional
              rendering for volume rendering.  An ancillary benefit is the
              use of the technology to convey scientific principles to
              non-scientific people.
------------------------------------------------------------------------------
      Author: Eo, K.S.
              Kyung, C.M.
       Title: Hybrid shadow testing scheme for ray tracing.  (technical)
      Source: Computer-Aided Design (Jan-Feb 1989) v21 n1 p38(11) 1989.
    Abstract: The paper presents a new shadow testing acceleration scheme
for
              ray tracing called hybrid shadow testing (HST) based on
              conditional switching between the conventional shadow
testing
              method and Crow's shadow volume method, where the shadow
              polygons as well as the object polygons are registered onto
the
              corresponding cells under the 3D space subdivision
environment. 
              Despite the preprocessing time needed for the generation and
              registration of the shadow polygons, the total shadow
testing
              time of HST was approximately 50% of that of conventional
              shadow testing for several examples, while the total ray
              tracing time was typically reduced by 30%.  This is due to
the
              selective use of the shadow volume method, with a compromise
              between maximizing use of the shadow's spatial coherency and
              minimizing the computational overhead for checking ray
              intersections with the shadow polygons.  A parameter Nth,
              denoting the critical number of shadow polygons between
              successive reflection points, was used as a guideline for
              switching the shadow testing scheme between the conventional
              method and shadow volume method.  A method for calculating
Nth
              from statistical data such as the number of object polygons,
              average polygon size, and average peripheral length of the
              polygons was proposed, resulting in good agreement with the
              experimental results.  (Reprinted by permission of the
              publisher.)
------------------------------------------------------------------------------
      Author: Ray, Garry
       Title: C is the language of choice; now how do we learn it? 
(Behind
              the Lines) (column)
      Source: PC Week (Feb 27 1989) v6 n8 p39(1) 1989.
    Subjects: C (Computer program language) - study and teaching
              Compilers (Computer programs) - study and teaching
    Abstract: Numerous low-cost compilers were released in 1988, notably
              Borland International's Turbo C and Microsoft's QuickC.  A
              difference in the two offerings is the tutorials included:
              whereas Borland allots a brief 90-page section of its User's
              Guide to a superficial explanation of C, Microsoft provides
a
              full-blown guide to the language.  In addition, Borland
              instituted a terse version of an on-line help system, while
              Microsoft added the QuickC Advisor, an on-line reference
              library from which C examples and templates can be cut and
              pasted into working programs.  In short, Microsoft
accurately
              surmise that the largest demand for its QuickC complier
would
              be from users wanting to learn the language.  To underscore
              that assumption, Microsoft Press released an inexpensive
little
              volume called Lean C Now, priced at $39.95 and including an
              editor, debugger and an in-memory compiler.
    Language: C Programming Language
------------------------------------------------------------------------------
      Author: Glassner, Andrew S.
       Title: Spacetime ray tracing for animation.  (technical)
      Source: IEEE Computer Graphics and Applications (March 1988) v8 n2
              p60(11) 1988.
    Abstract: Techniques for the efficient ray tracing of animated scenes
              based on two central concepts are presented.  The concepts
are
              spacetime ray tracing, and a hybrid adaptive space
              subdivision-bounding volume technique for generating
efficient,
              nonoverlapping hierarchies of bounding volumes.  In
spacetime
              ray tracing, static objects are rendered in 4D spacetime,
using
              4-dimensional analogues to familiar 3-dimensional
ray-tracing
              techniques.  A new bounding volume hierarchy combines
elements
              of adaptive space subdivision and bounding volume
techniques,
              and the quality of the hierarchy and its nonoverlapping
              character make it an improvement over previous algorithms. 
              Both attributes reduce the number of ray-object
intersections
              that must be computed.  It is possible to ray trace large
              animations more quickly with spacetime ray tracing using
this
              hierarchy than with straightforward frame-by-frame
rendering. 
              (Reprinted with the permission of the publisher.)
------------------------------------------------------------------------------
      Author: Killmon, Peg
       Title: Imaging sharpens medical diagnoses: doctors get a clearer
look
              into the human body.
      Source:  Computer Graphics World (Oct 1987) v10 n10 p49(4) 1987.
    Subjects: Medical Diagnosis
              Image Processing
              Utilization
              Medicine
              Functional Capabilities
              Applications
    Abstract: Image processing is used in a wide range of medical
              applications including diagnosis, planning surgery,
providing a
              surgeon with visual references, designing prostheses, and
              simulating corrective procedures.  PCs connected to
              superminicomputers, combine with specialized imaging
              subsystems, collect, store, digitize, process, and display
data
              from such devices as CT, NMI, ultrasound, and MRI scanners. 
              Imaging systems range from $2,000 boards to $10,000 to
$100,000
              complete systems.  Advantages in diagnosis include reducing
              blurred images and easier comparison, highlighting,
isolation,
              and magnification of images.  3D systems provide additional
              help in pinpointing tumors, measuring lung volume, and
              constructing prostheses.  Real-time capability provides
              additional visualization and planning capabilities.  Several
              medical imaging systems and their applications are briefly
              described.
------------------------------------------------------------------------------

 
 
 


Article 5199 of comp.graphics.visualization:
Path: cnn.nas.nasa.gov!ames!hookup!usc!usc!not-for-mail
From: merlin@[EMAIL PROTECTED]
 (merlin)
Newsgroups: comp.graphics.visualization
Subject: Re: WANTED: Volume Rendering Bibliography

    RenderMan: pursuing the future of graphics. (technical)

    Apodaca, Anthony A.
     Mantle, M.W.

    The RenderMan Interface is a three-dimensional (3D)-description
     interface for realistic rendering of scenes and data. It is
     independent of hardware platforms. It divides generating images
     into modeling and rendering. The RenderMan Interface supplies
     complete definitions for all data that can be output as part of a
     3D scene description and permits the user to control the shading
     process with four types of shaders: surface, displacement, light,
     and volume. RenderMan features include a comprehensive
     scene-description feature set, convex and concave polygons,
     polyhedral surfaces, bicubic patch, patch meshes, sup****t for
     procedural primitives, and sup****t for all basic 3D graphics
     functions. It includes sup****t for transformation and
     deformation, motion-blur, and camera. A complete RenderMan scene
     description can be contained in the RenderMan Interface
     Bytestream protocol. This is a complete transcription of the
     model. Over 5,000 copies of RenderMan have been distributed. A
     number of computer-aided design and product-design software
     suppliers are using or plan to use RenderMan.
     IEEE Computer Graphics and Applications
     (July 1990) v10 n4 p44(6)
 
------------------------------------------------------------------------------
    Argiro, Vincent
     Van Zandt, William

    The voxel is a volume pixel that offers a new way of looking at
     three-dimensional graphics: the voxel allows a user to sample the
     three-dimensional (3-D) space that an object occupies, rather
     than looking only at its surface. The term voxel is derived from
     pixel, a tiny 2-D picture element of a digital image. The voxel
     exists on a 3-D grid, and possesses a value that represents a
     sample of real-world scientific or medical volume data. Voxel
     data lends itself towards volume rendering or volume imaging,
     which allow the user to view data as a 3-D image. It is also
     possible to specify opacity as desired, in order to view the
     interior of an object. These qualities have significant
     ramifications and applications in medicine, for use in tests such
     as the X-ray CT scan. Developments in computer graphics have made
     possible the merging of volume-rendered and geometric-model forms
     into one 3-D visual space.

    Voxels: data in 3-D. (volume pixels offer a new way to represent
     the world and analyze data) (State of the Art)
     Byte
     (May 1992) v17 n5 p177(5)
 
------------------------------------------------------------------------------
    Basics of network visualization. (AT & T develops Seenet
     long-distance telephone network usage visualization software)

    Becker, Richard A.
     Eick, Stephen G.
     Wilks, Allan R.

    AT and T Bell Laboratories Inc developed the Seenet network
     visualization software for the interactive display of the
     dynamics of long-distance telephone network usage. The AT and T
     long distance network has over 100 nodes, all of which are
     connected to virtually every other node. Seenet provides a
     variety of tools for the effective visual display of such a
     complex network against a map of the US. These tools include
     on-screen graphical buttons and sliders that allow variations in
     the thickness, length and volume thresholds represented by lines
     indicating the amount of traffic between any two nodes. The
     controls also enable the addition or deletion of nodes or
     segments, zooming in on ****tions of the map, display of
     statistics for any section of the map and a historical display of
     network statistics.
     IEEE Computer Graphics and Applications
     (May 1991) v11 n3 p12(3)
 
------------------------------------------------------------------------------
    Interactive measurement of three-dimensional objects using a
     depth buffer and linear probe. (The Interaction Technique
     Notebook) (technical)

    Becker, Shawn C.
     Barrett, William A.
     Olssen, Dan R.

    Using a depth buffer and a three-dimensional Digital Differential
     Analyzer (DDA) line (linear probe) can be used to provide
     real-time visual and quantitative feedback relating to object
     geometry and surface dimensions. The technique is simple: the
     two-dimensional mouse position is projected onto the object's
     surface, which specifies the 3D point on the object's surface. A
     second point is dragged along the surface and the intervening
     surface structures are visually penetrated by the probe. This
     updates the surface structures in real time. The kinetic depth
     effect enables the interactive movement of the probe to provide
     excellent depth perception. The area between a given probe and
     its projected surface curve can be estimated to provide area
     measurements. The linear probe is helpful where quantification of
     volume image data is of equal im****tance with visualization.
     ACM Transactions on Graphics
     (April 1991) v10 n2 p200(8)
 
------------------------------------------------------------------------------
    Bidasaria, H.B.

    A method is presented for modeling and rendering surface textures
     by defining them over the entire three-dimensional space, after
     which any surface that can be represented by an implicit function
     can be rendered. No volume rendering is done, but the surfaces
     are ray traced directly. Implicit functions are used to define
     various surfaces; the functions are considered exponential
     functions, the exponents of which are large magnitudes. The
     entire surface of a rectangle solid or a truncated cone can be
     defined as precisely as desired using these functions, and
     complex surfaces can be modeled using piecewise modeling and
     blending of various analytical surfaces. The ray-surface points
     of intersection and the normals at the points can be calculated
     precisely because of the large relative variation of the implicit
     functional density in the entire three-dimensional space. The
     technique allows both regular and stochastic textures to be
     modeled and rendered.

    Defining and rendering of textured objects through the use of
     exponential functions. (Technical)
     CVGIP: Graphical Models and Image Processing
     (March 1992) v54 n2 p97(6)
 
------------------------------------------------------------------------------
    A visualization programming environment for multicomputers.
     (technical)

    Bishop, Gary
     Monger, Mark
     Ramsey, Paul

    The Visualization Products Group at Sun Microsystems develops
     high-performance software and hardware platforms used for
     visualization. Visualization platforms are made up of hardware
     visualization accelerators, such as Sun's TAAC-1, and software
     libraries and tools, such as SunVision which provides advanced
     visualization technology in volume rendering, image processing,
     interactive three-dimensional graphics, and high-quality
     rendering. Multicomputers are used as the primary hardware
     vehicle. The C programming language is used. Uniform library
     sup****t between host and accelerator is a valuable aid in
     developing and ****ting programs. The system includes a
     multitasking facility to enable a single processor to handle many
     interleaved activities. Flexible acceleration of a variety of
     visualization techniques requires multicomputers.
     IEEE Computer Graphics and Applications
     (July 1990) v10 n4 p50(9)
 
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    Scientific visualization takes hold.

    Carrabine, Laura

    Scientific visualization software programs turn data into images.
     Scientists use scientific visualization to see see large volumes
     of data. These off-the-shelf software packages use
     three-dimensional graphics, photo-realistic rendering, image
     processing, and volume rendering to let scientists interact with
     their data or understand problems that change over time.
     Engineers also can use scientific visualization for such
     applications as computational fluid dynamics and finite-element
     analysis. Companies that provide scientific visualization
     software packages include Stardent Computer Inc, Wavefront
     Technologies, Spyglass Inc, Intelligent Light, Precisions Visuals
     Inc, and Image Datacorp.
     Computer-Aided Engineering
     (Jan 1991) v10 n1 p19(2)
 
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    Cohen, Raines

    Waterloo Maple Software introduces version V of the Maple
     interactive computer algebra software package developed by the
     Symbolic Computation Group at the University of Waterloo,
     Ontario, computer science department. Maple V adds 3-D graphics,
     user control over styles in worksheets and 700 new math
     functions; the program is used for symbolic and numeric
     computation, mathematical programming and visualization. Maple is
     made up of a small engine customized to each CPU, a
     platform-independent kernel and a 7Mbyte multiplatform library
     with over 2,000 user-modifiable functions. The new version runs
     on Macintoshes with 2Mbytes of RAM and does not require a math
     coprocessor. Maple V costs $450 per computer for the Macintosh
     (volume discounts are available); the price for other platforms
     ranges from $695 for 386-based machines to $8,495 for Cray XMP
     supercomputers.

    Maple branches out into 3-D world; more functions, help bolster
     math tool. (Waterloo Maple Software's Maple version V interactive
     computer algebra software package) (product announcement)
     MacWEEK
     (Oct 29 1991) v5 n37 p10(1)
 
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    TI ****ps faster graphics processor. (Texas Instruments Inc.'s
     TMS34020) (product announcement)

    Doherty, Richard

    Texas Instruments Inc announces volume availability of its
     TMS34020 graphics processor and reduced prices for its TMS34010
     processors. The TMS34020 delivers up to 50 times the power of the
     TMS34010; the new chip costs $89 in volume, while the price of
     its four-year-old predecessor has been cut to $20 in volume. More
     than 144 companies use the TMS34010 in hardware and software
     systems; TI now plans to sell to the workstation, visualization
     graphics and other markets requiring resolutions above the VGA's
     640 by 480 pixels. The increased use of X Windows terminals and
     screen emulators has helped the company's efforts outside DOS and
     OS/2 markets; Hewlett-Packard Co, DEC and Tektronix are among the
     companies recently entering into OEM deals with TI. Graphics
     cards based on the TMS34010 and priced under $600 will be
     available soon, according to TI Graphics Marketing Mgr Scott
     Huckaby.
     Electronic Engineering Times
     (March 12 1990) n581 p22(1)
 
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    SGI pushes visualization under $8k. (Silicon Graphics Computer
     Systems Inc.) (Iris Indigo 3-D visualization machine) (product
     announcement)

    Doherty, Richard
     Wirbel, Loring

    Silicon Graphics Computer Systems Inc (SGI) is introducing the
     Iris Indigo, the desktop-computing industry's lowest priced 3-D
     visualization machine. The Iris Indigo offers 2-D and 3-D
     graphics capabilities that include alpha bending and texture
     mapping. The device is designed around the industry's most robust
     multimedia architecture and features multiple internal data
     highways. The base price for Iris Indigo, which will be available
     in volume in Sep 1991, is $7,995. SGI is also introducing Iris
     Explorer, a new visualization environment for developing
     applications without writing code.
     Electronic Engineering Times
     (July 22 1991) n651 p1(2)
 
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    Hybrid shadow testing scheme for ray tracing. (technical)

    Eo, K.S.
     Kyung, C.M.

    The paper presents a new shadow testing acceleration scheme for
     ray tracing called hybrid shadow testing (HST) based on
     conditional switching between the conventional shadow testing
     method and Crow's shadow volume method, where the shadow polygons
     as well as the object polygons are registered onto the
     corresponding cells under the 3D space subdivision environment.
     Despite the preprocessing time needed for the generation and
     registration of the shadow polygons, the total shadow testing
     time of HST was approximately 50% of that of conventional shadow
     testing for several examples, while the total ray tracing time
     was typically reduced by 30%. This is due to the selective use of
     the shadow volume method, with a compromise between maximizing
     use of the shadow's spatial coherency and minimizing the
     computational overhead for checking ray intersections with the
     shadow polygons. A parameter Nth, denoting the critical number of
     shadow polygons between successive reflection points, was used as
     a guideline for switching the shadow testing scheme between the
     conventional method and shadow volume method. A method for
     calculating Nth from statistical data such as the number of
     object polygons, average polygon size, and average peripheral
     length of the polygons was proposed, resulting in good agreement
     with the experimental results. (Reprinted by permission of the
     publisher.)
     Computer-Aided Design
     (Jan-Feb 1989) v21 n1 p38(11)
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    Francis, Bob

    Reduced instruction set computer- (RISC) based three-dimensional
     workstations are gaining in popularity as prices drop and more
     suppliers begin providing their customers with upgrade paths. 3-D
     workstations feature enhanced graphics capabilities such as the
     ability to work with graphs of three axes, or to manipulate
     lifelike surface renderings of objects from a variety of views.
     High-end machines that formerly cost $50,000 are available for
     $30,000 in 1991; 3-D machines claimed 15 percent of the $6.5
     billion workstation market in 1990. Analysts expect 3-D systems
     to account for 25 percent of the volume of workstation ****pments
     in 1991. Dataquest Inc speculates that the 3-D market will
     increase at a 24.2 percent growth rate through 1996. The five
     chief applications of 3-D computing include design animation and
     functional simulation; design visualization; display and
     interpretation of analytic results; 3-D data base development;
     and manufacturing/assembly/maintenance simulation and control.

    Workstations enter the third dimension. (reduced instruction set
     computer-based three-dimensional workstations, market
     growth)(includes related article on the Advanced Computing
     Environment consortium)
     Datamation
     (Sept 1 1991) v37 n17 p34(3)
 
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    Volume rendering. (technical)

    Frenkel, Karen A.

    New devices and techniques make volume rendering more feasible
     now than ever before. Computer graphics provide a general means
     of visualization that is effective for two types of data: real
     (measured) and numerical (calculated). The technique of volume
     rendering provides physicians with more data, therefore changing
     the course of treatment. Three-dimensional rendering of computed
     tomography (CT) scan data is used by surgeons to plan operations.
     CT is also known as computerized axial tomography. Widespread
     acceptance of the technology has been hindered by vendors that
     have kept their data formats proprietary. The next quantum leap
     in volume rendering will come with the real time production of
     very high quality images. The challenge is to provide the control
     of traditional rendering for volume rendering. An ancillary
     benefit is the use of the technology to convey scientific
     principles to non-scientific people.
     Communications of the ACM
     (April 1989) v32 n4 p426(10)
 
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    Visualization: because the benefits are clear, the barriers to
     market growth may slowly be dismantled. (Graphics Industry)
     (column)

    Gantz, John

    Graphics software publishers have developed a market for
     visualization products. Visualization in its market sense, covers
     scientific computing, graphics interactivity and graphics
     integration with computing. Improvements in hardware performance
     have pushed the development of interactive graphics systems. New
     applications have been developed in the past decade. Scientific
     applications such as chemistry, astrophysics, molecular modeling
     and fluid dynamics have become dependent on visualization.
     Government funding has also encouraged growth of the
     visualization market. However, visualization markets represent
     small segments of the computer market, making development slow.
     Programming tools for simulation applications are rare. Much of
     the graphics market is devoted to the high volume computer aided
     design market.
     Computer Graphics World
     (July 1989) v12 n7 p31(3)
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    Giertsen, Christopher

    An algorithm is presented that helps designers visualize scalar
     volumes of irregular computational meshes. The algorithm requires
     the input to be given as a collection of convex hexahedral
     elements defined by eight vertices with scalar values. The
     algorithm's efficiency is achieved with look-up tables and
     buffers when possible to minimize computations. The Slice
     function is used to compute the intersection between the scan
     plane and the edges of an active element. The scalar requires
     that it is interpolated, since each element might cover several
     pixels. A scalar field is transformed into a density field,
     allowing use of a varying density emitter model to compare
     brightness. The order of all contributions to the pixel values
     with the associated scan plane must be monitored to correctly
     compute a line of a picture. Color mapping, pixel values and the
     rendering algorithm are discussed.

    Volume visualization of sparse irregular meshes.
     IEEE Computer Graphics and Applications
     (March 1992) v12 n2 p40(9)
 
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    Spacetime ray tracing for animation. (technical)

    Glassner, Andrew S.

    Techniques for the efficient ray tracing of animated scenes based
     on two central concepts are presented. The concepts are spacetime
     ray tracing, and a hybrid adaptive space subdivision-bounding
     volume technique for generating efficient, nonoverlapping
     hierarchies of bounding volumes. In spacetime ray tracing, static
     objects are rendered in 4D spacetime, using 4-dimensional
     analogues to familiar 3-dimensional ray-tracing techniques. A new
     bounding volume hierarchy combines elements of adaptive space
     subdivision and bounding volume techniques, and the quality of
     the hierarchy and its nonoverlapping character make it an
     improvement over previous algorithms. Both attributes reduce the
     number of ray-object intersections that must be computed. It is
     possible to ray trace large animations more quickly with
     spacetime ray tracing using this hierarchy than with
     straightforward frame-by-frame rendering. (Reprinted with the
     permission of the publisher.)
     IEEE Computer Graphics and Applications
     (March 1988) v8 n2 p60(11)
 
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    Fast surface tracking in three-dimensional binary images.
     (technical)

    Gordon, Dan
     Udupa, Jayaram K.

    Input scenes in medical 3D imaging are represented by an array of
     volume elements, designated voxels. Objects in the scene are
     specified as 'connected' sets of voxels. Surface tracking is an
     im****tant precursory step in such applications. An efficient
     algorithm is re****ted that tracks surfaces by visiting each
     boundary face in the surface twice. A new definition of discrete
     objects and boundaries is presented that leads to a modification
     of the algorithm which visits one-third of the boundary surfaces
     twice (on average) and the rest once. It is implemented in a
     display software package where it is found to achieve a run-time
     reduction of about 35 percent, including the necessary
     computation of surface- normal information for realism of surface
     rendering, and without which the reduction would be approximately
     55 percent.
     Computer Vision, Graphics & Image Processing
     (Feb 1989) v45 n2 p196(19)
 
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    Apple showcases visualization tools at Siggraph.

    Guglielmo, Connie

    Apple Computer drew steady crowds to its display at Siggraph '89
     in Boston on Jul 1989. The display highlighted animation,
     graphics, video and scientific visualization tools for the
     Macintosh. Apple is pu****ng into the engineering and scientific
     markets with the first volum