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Graphics > Scientific visualization > Re: DirectX vol...
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Re: DirectX volume rendering SDK

by "Roger Rowland" <roger.rowland@[EMAIL PROTECTED] > Jan 27, 2008 at 02:12 PM

"serg271" <serg271@[EMAIL PROTECTED]
> wrote in message 
news:2c873fa1-1305-4a4c-90ee-ba1959b203ec@[EMAIL PROTECTED]
> On Jan 26, 6:43 pm, "Roger Rowland" <roger.rowl...@[EMAIL PROTECTED]
>
> wrote:
>> Hi,
>>
>> I would appreciate it if anyone who has experience with volume
rendering
>> applications (e.g. VTK based etc.) would take a look at the first beta
of 
>> a
>> new volume rendering library we are currently developing.
>
> First - wrong newsgroup. This ng mostly about image processing, you
> should post to comp.graphics.algorithms and like. Or at least explain
> how it's related to image processing.

Apologies - I did cross-post to other groups but I have used this ng for 
volume rendering info before so posted here just in case.

> Second - I have some interest in volume rendering, but I can't find
> anything at your website about SDK. Is it open sourced or binary, what
> is functionality, screenshots etc.

The SDK is still under development and we are looking for interested beta 
testers. Once we have a release date, we will of course publicise details
on 
the web site. The help file included with the beta 0.1 gives full details
of 
the current functionality. The beta is binary libs and dlls - we have not 
yet decided whether to release source code or not.

> BTW DirectX could be not a best choice here - a lot of science/medical
> staff is OpenGL based.  DirectX have a sense if it's mostly game-
> oriented. I don't think considerable part of developers of science/
> medical apps switch to Vista any time soon.

We'll have to disagree on this one. In our experience, there is a great
deal 
of interest in volume rendering on Windows platforms. MS has 98% of the 
desktop market and is pu****ng Vista at the expense of XP. MS is also not 
making it easy to use OpenGL in Vista and so we foresee a hard road for 
OpenGL on Windows in the future. All of our previous work uses OpenGL and
we 
didn't particulalry relish migration to DX9 but - having made a move in
that 
direction, we actually find that the DX9 version is much more performant 
than the OpenGL equivalent on the same system (both XP and Vista). YMMV.

Roger
 




 4 Posts in Topic:
DirectX volume rendering SDK
"Roger Rowland"  2008-01-26 16:43:49 
Re: DirectX volume rendering SDK
serg271 <serg271@[EMAI  2008-01-27 04:51:26 
Re: DirectX volume rendering SDK
"Roger Rowland"  2008-01-27 14:12:53 
Re: DirectX volume rendering SDK
"stefanbanev@[EMAIL   2008-01-27 18:16:02 

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tan12V112 Sat Nov 22 13:34:10 CST 2008.