"serg271" <serg271@[EMAIL PROTECTED]
> wrote in message
news:2c873fa1-1305-4a4c-90ee-ba1959b203ec@[EMAIL PROTECTED]
> On Jan 26, 6:43 pm, "Roger Rowland" <roger.rowl...@[EMAIL PROTECTED]
>
> wrote:
>> Hi,
>>
>> I would appreciate it if anyone who has experience with volume
rendering
>> applications (e.g. VTK based etc.) would take a look at the first beta
of
>> a
>> new volume rendering library we are currently developing.
>
> First - wrong newsgroup. This ng mostly about image processing, you
> should post to comp.graphics.algorithms and like. Or at least explain
> how it's related to image processing.
Apologies - I did cross-post to other groups but I have used this ng for
volume rendering info before so posted here just in case.
> Second - I have some interest in volume rendering, but I can't find
> anything at your website about SDK. Is it open sourced or binary, what
> is functionality, screenshots etc.
The SDK is still under development and we are looking for interested beta
testers. Once we have a release date, we will of course publicise details
on
the web site. The help file included with the beta 0.1 gives full details
of
the current functionality. The beta is binary libs and dlls - we have not
yet decided whether to release source code or not.
> BTW DirectX could be not a best choice here - a lot of science/medical
> staff is OpenGL based. DirectX have a sense if it's mostly game-
> oriented. I don't think considerable part of developers of science/
> medical apps switch to Vista any time soon.
We'll have to disagree on this one. In our experience, there is a great
deal
of interest in volume rendering on Windows platforms. MS has 98% of the
desktop market and is pu****ng Vista at the expense of XP. MS is also not
making it easy to use OpenGL in Vista and so we foresee a hard road for
OpenGL on Windows in the future. All of our previous work uses OpenGL and
we
didn't particulalry relish migration to DX9 but - having made a move in
that
direction, we actually find that the DX9 version is much more performant
than the OpenGL equivalent on the same system (both XP and Vista). YMMV.
Roger


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