Hey Guys,
I'm student and experimenting with OpenGL and look for a modern approach
for designing my own object oriented scene graph.
I saw, that there are several implementations for it. like cosmo3d,
opensg, open scene graph and so on.
i have two questions.
1. witch is not so overloaded an has a modern design?
2. is there a tutorial, guides or articles for a modern way to design a
scene graph?
thank you for your help!
sincerely,
Frank R.