On May 29, 2:11 am, "noizFACT...@[EMAIL PROTECTED]
" <noizFACT...@[EMAIL PROTECTED]
>
wrote:
> While this is expected, it won't let me achieve the desired effect. I
> searched through the net for info and what I learnt was that I need to
> ex****t surface normals data for the curves to orient them correctly at
> render time. Is that possible for curves? If so, how would I go about
> doing that?
Just like other primitives, you attach the "N" variable to it:
Curves "cubic" [4] "nonperiodic"
"P" [-0 0 0 -0.2 1 0 0.2 2 0 -0.1 3 0]
"N" [0.3 0 -1 0.7 0 -1]
Note that N is varying, not vertex.


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