Haggi,
> Not exactly. Its the same effect like in 3delight. The textures are
> blurry (AIR blurryness looks better than 3dlight blurryness ;) ),
> silhuette is not affected at all by the shading rate even by extrem
> insane values.
that is interesting because the AIR manual, on page 31, shows a very
blocky image of a scene rendered with a shading rate of 4. Maybe Scott
needs to update his manual if the renderer's behaviour/algorithm used
has changed here. :)
> Shouldnt I see geometry artefacts if I increase the shading rate to,
> lets say 100? I couldnt see any geometry edges, AIR or 3delight.
Well, 100 is still a u-poly edge length of 'only' 10 pixels. Pretty
close to what the Maya 'renderer' calls "production quality". ;)
> That would mean shading rate in AIR is a multiplicator for pixel
samples?
Well, since you say shading rate has not the effect any more in AIR
that is decribved in the manual, I'm frankly not sure. I guess only
Scotte himself can shed some light on this. :)
Cheers,
Moritz


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