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Graphics > RenderMan interface > Texture Coordin...
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Texture Coordinate Transform Between OpenGL & RenderMan

by Bo Schwarzstein <Bo.Schwarzstein@[EMAIL PROTECTED] > Mar 14, 2008 at 02:59 AM

Hi everyone,

I am working for a relighting system, the AOVs includes the ST texture
coordinates output from renderman, but how to transform these
coordinates from renderman to opengl ?  I think I only need to flip
the t component, just like this
ST in gl = vec2(S in RM , (1 - T in RM) ), but it seems that it's
wrong, but how ?

Thanks very much.
 




 1 Posts in Topic:
Texture Coordinate Transform Between OpenGL & RenderMan
Bo Schwarzstein <Bo.Sc  2008-03-14 02:59:58 

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tan12V112 Tue Oct 7 14:11:07 CDT 2008.