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Graphics > RenderMan interface > ANN: 3Delight 7...
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ANN: 3Delight 7.0 (Django)

by aghilesk@[EMAIL PROTECTED] Nov 29, 2007 at 04:45 PM

Hello,

3Delight 7.0 and 3Delight For Maya 3.0 are out. Here is a list
of the most im****tant features and improvements:

3Delight For Maya
        * The plug-in is better integrated into Maya. It now registers
itself
          as a standard Maya renderer and is thus accessible through
the Render
          Settings. Batch rendering and command line rendering
(through the
          standard Maya `Render' command) is now possible.

        * Improved HyperShade Translation:
             - 3Delight For Maya tracks HyperShade network
modifications and
               only translates and compiles shaders which have
changed.
             - The following hypershade nodes are now sup****ted:
ocean,
               remapValue, lightInfo, layeredTexture and volumeLight.
The Image
               Sequence options of the File texture node are now
sup****ted.
             - HyperShade networks for light sources are correctly
translated
               into their RenderMan SL equivalent.
             - The RenderMan Code shader can now declare output
variables and
               those can be output using secondary displays
(advanced).
        * Sup****t for RIB archives creation and reading using a user
friendly,
          yet flexible, interface.
        * Out-of-the-box sup****t for Shave & a Haircut and much
improved Maya
          Fur sup****t.
        * Object Instancers are fully sup****ted.
        * Shadow Maps can be rendered using arbitrary cameras. This
allows for
          better shadow map view framing and thus better quality.
        * More output variables added to secondary displays.
        * Maya 2008 sup****t.

Rendering Features
        * New Image Based Lighting Algorithm. A more flexible and
powerful
          approach to image based lighting is introduced.
        * Point Based Occlusion and Color Bleeding.
        * Brick Maps (3D Textures) for efficient and anti-aliased 3D
data
          lookup.
        * Display subsets. A unique feature that enables rendering of
many
          layers, each with its own alpha channel and output
variables, in one
          render pass.

3Delight Performance
        * Multi-threading efficiency has been improved for scenes with
high
          depth complexity.
        * Point cloud files are not read in memory all at once any
more: proper
          caching enables memory-efficient access to point cloud data.
        * Subsurface scattering has been optimized and the pre-
processing step
          is now run in multi-threaded mode.
        * Deep Shadow Map creation is now multi-threaded.
        * `occlusion()' and `indirectdiffuse()' have been accelerated
through
          the use of adaptive sampling.

Texture Converter (`tdlmake')
     A new `-preview' option makes `.tdl' textures appear as TIFFs of
lower
     resolution to software such as Maya; this enables you to use a
single
     texture for both Maya previews and final renders. Additionally,
`tdlmake'
     now sup****ts the TARGA file formats.

New Tools
        * `ptc2brick' is a tool to convert point cloud files to brick
maps.
        * `ptcview' is a tool to view point cloud files.
        * `ptcmerge' is a tool to merge point cloud files.

Pipeline
        * A new API to access point cloud files is available.
        * A more advanced C++ API for DSO plug-ins is available.

Thank you,

The 3Delight Team
(www.3delight.com)
 




 1 Posts in Topic:
ANN: 3Delight 7.0 (Django)
aghilesk@[EMAIL PROTECTED  2007-11-29 16:45:02 

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