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Graphics > RenderMan interface > Re: Approximati...
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Re: Approximating SubDiv mesh with NURBS

by Moritz <virtualritz@[EMAIL PROTECTED] > Nov 7, 2007 at 04:27 AM

Nicholas,

>   Given a subdivmesh polygonal cage, is there a way to approximate the
> underlying limit surface with NURBS surface?

if you are talking about Catmull-Clark subdivs w/o creases and
corners, then yes.
The easiest way I'm aware of is to subdivide once (so your mesh is all
quads). Now any connected submesh that consists entirely of vertices
with valence 4 can be used as the control polyhedron of a cubic b-
spline surface.
Problems usually manifest themselves where such meshes meet at
vertices with a valence != 4.

If you need something quickly, I believe Hal Betram has written a C-C
subdiv evaluation lib that he licenses to third parties. :)

..mm
 




 2 Posts in Topic:
Approximating SubDiv mesh with NURBS
Nicholas <Yue.Nicholas  2007-11-07 10:33:42 
Re: Approximating SubDiv mesh with NURBS
Moritz <virtualritz@[E  2007-11-07 04:27:31 

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tan12V112 Sat Nov 22 12:27:05 CST 2008.