by Alex Segal <alexander.segal@[EMAIL PROTECTED]
>
Oct 21, 2007 at 07:31 AM
On Oct 20, 7:41 pm, curiousaboutmaya <curiousaboutm...@[EMAIL PROTECTED]
>
wrote:
> Can someone please explain what "shader space" is ?
Think of it as of a snapshot of RI graphic state at the moment the
shader was instantiated by a RiSurface, RiDisplacement, RiLightsource,
etc. Usually there is no reason to have "shader" and "object" space
different.