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Graphics > RenderMan interface > Texture Coordin...
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Texture Coordinate struct

by Nicholas <Yue.Nicholas@[EMAIL PROTECTED] > Sep 25, 2007 at 10:16 AM

Hi,

  I am doing some background development/design of data structures
which will eventually holds geometry which I will view interactively
(OpenGL) and ex****ted for rendering (RenderMan)

  I currently have the usual Point and Vector struct/class, I am
contemplating introducing a TextureCoordinate struct/class but can't
think of operations (methods) which are unique to texture coordinate
which are not handle by vector.

  Component wise, I will have 4 components so I can represent s,t,r
and q for OpenGL.

  Any comments or suggestions?

Regards
 




 2 Posts in Topic:
Texture Coordinate struct
Nicholas <Yue.Nicholas  2007-09-25 10:16:03 
Re: Texture Coordinate struct
Rick LaMont <lamont@[E  2007-09-28 16:54:41 

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tan12V112 Sat Nov 22 13:10:32 CST 2008.