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Graphics > RenderMan interface > Re: Texture Wra...
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Re: Texture Wrapping Seam Artifact When Displacement Mapping

by Olivier3001@[EMAIL PROTECTED] Jul 17, 2007 at 06:48 AM

On Jul 16, 4:38 pm, dugla <douglass.tur...@[EMAIL PROTECTED]
> wrote:
> Note, I tried blurring with tdlmake's "-blur N" option for values of
> 2, 4, and 8 but at render time I notice little if  any actual
> blurring.

That -blur option is a control of the mipmap downsampling. It can be
used to tweak the filter (and will behave differently with each
filter) but it will not blur the full resolution texture. If you want
to see the effect, open the texture in i-display and use page up/page
down to inspect the mipmaps.

To get the blur you want, you should use the "blur" parameter of the
texture() shadeop.

Olivier
 




 5 Posts in Topic:
Texture Wrapping Seam Artifact When Displacement Mapping
dugla <douglass.turner  2007-07-12 14:35:24 
Re: Texture Wrapping Seam Artifact When Displacement Mapping
=?ISO-8859-1?Q?S=F8ren_Ja  2007-07-13 00:05:39 
Re: Texture Wrapping Seam Artifact When Displacement Mapping
Olivier3001@[EMAIL PROTEC  2007-07-13 05:50:38 
Re: Texture Wrapping Seam Artifact When Displacement Mapping
dugla <douglass.turner  2007-07-16 20:38:10 
Re: Texture Wrapping Seam Artifact When Displacement Mapping
Olivier3001@[EMAIL PROTEC  2007-07-17 06:48:55 

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