On Jul 16, 4:38 pm, dugla <douglass.tur...@[EMAIL PROTECTED]
> wrote:
> Note, I tried blurring with tdlmake's "-blur N" option for values of
> 2, 4, and 8 but at render time I notice little if any actual
> blurring.
That -blur option is a control of the mipmap downsampling. It can be
used to tweak the filter (and will behave differently with each
filter) but it will not blur the full resolution texture. If you want
to see the effect, open the texture in i-display and use page up/page
down to inspect the mipmaps.
To get the blur you want, you should use the "blur" parameter of the
texture() shadeop.
Olivier


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