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Graphics > RenderMan interface > [Q] Graphics AP...
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[Q] Graphics API independent scenegraph?

by Nicholas <Yue.Nicholas@[EMAIL PROTECTED] > Jun 16, 2007 at 04:05 PM

Hi,

  I am looking for some scenegraph/graphics-primitives-datastructure
that is Graphics API agnostic.

  My purpose in using the datastructure is more for computational
geometry reasons. I do like the idea of a DAG so that changes upstream
can trigger downstream changes.

  I really want to avoid re-inventing the wheel as my ultimate goal is
writing geometry processing tools  and cannot devote the time to
maintain another API project.

  I am looking to use the datastructure both for 2D (pixel screen
base, might be integer) and 3D purposes. Something that is template
base may help so I can have int, half, float or double
implementations, all sharing the same templatize base algorithm for
the usual polygonal mesh, subdivision mesh, NURBS and bicubic patches.

  Does anyone have any suggestion?

  If not, should I consider using Boost::Graph as a starting point?
Does anyone have pointers regarding scenegraph with Boost::Graph?

  In the end, those geometry will be rendered via RenderMan.....hence
the posting in this newsgroup.

Regards
 




 2 Posts in Topic:
[Q] Graphics API independent scenegraph?
Nicholas <Yue.Nicholas  2007-06-16 16:05:22 
Re: [Q] Graphics API independent scenegraph?
Andreas Pidde <pidde@[  2007-06-23 14:51:55 

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tan12V112 Fri Sep 5 22:58:25 CDT 2008.