by "llikethat" <bharanitn@[EMAIL PROTECTED]
>
Apr 13, 2007 at 11:46 PM
>In RenderMan you specify a matte object in the RIB (not in the shader):
>
> AttributeBegin
> Matte 1
> NuPatch ...
> AttributeEnd
>
> See RiMatte() in any RenderMan reference.
>
> Rick LaMont
> Dot C Software, Inc.http://www.dotcsw.com/
Thanks a lot Rick. that was an instant solution. Great. Thanks again.