by Rick LaMont <lamont@[EMAIL PROTECTED]
>
Apr 13, 2007 at 03:07 AM
llikethat <bharanitn@[EMAIL PROTECTED]
> wrote:
> I was trying to create a black hole or black matte of an object
It sounds like you want a 3D holdout matte. Matte objects are shaded
black, hide objects behind them, and leave a hole where alpha = 0 in the
final image. Objects nearer than the matte are rendered normally. In
RenderMan you specify a matte object in the RIB (not in the shader):
AttributeBegin
Matte 1
NuPatch ...
AttributeEnd
See RiMatte() in any RenderMan reference.
Rick LaMont
Dot C Software, Inc.
http://www.dotcsw.com/