jrMan 0.4 released.
-------------------------
jrMan is an open source implementation of the REYES (Render Everything
You
Ever Saw) algorithm used by Pixar's PhotoRealistic Renderman to render
images.
New features in release 0.4:
---------------------------
- NURBS
- Curves
- PatchMesh
- Rational bicubic patches
- Sup****t for all the bicubic patch basis
- TextureCoordinates
- Delayed ReadArchive
- Bug fixes (and speed improvements in some cases) in the occlusion
culling code
- A complete rewrite of the code to handle surface parameters (more
flexible, smaller RAM footprint)
- Smooth interpolation (for shading micropolygons)
- "st" parameters on Polygons
- Better area calculation for Mipmapped textures.
- "blur" parameter on textures.
- pnoise (for shaders)
- smaller RAM footprint for PointsPolygons
- "fixed" null normals bug (could sometimes happen in bicubic patches)
- Correct handling of u, v, s and t parameters in bicubic patches,
patch meshes, and PointsPolygons
- Handle correctly polygon "N" parameter in rib
- Many optimizations (both time and space)
- alpha in "RGBA" output images
- a new GUI
For more information: http://www.jrman.org