by "Felipe Esquivel" <felipeer@[EMAIL PROTECTED]
>
Feb 13, 2007 at 05:43 PM
> I need to write set surface shaders for a different sort of materials
> such as silk, wool, cotton etc (without displacement shaders).
> I've found not a lot of information in this task.
> Where can I find the information on which properties materials have
> and which models of illumination I should use?
> Any help or pointers would be hugely appreciated.
> PS: Here is draft images I've made
> Alexander
In my opinion you have some options to solve this problem:
1 Mathematic: Study papers about measured BRDF (Bidirectional
Reflectance Distribution Function), there are plenty.
2 Artistical: Observing carefully how different fabrics look and add
these elements to your shader.
Felipe Esquivel