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Graphics > RenderMan interface > Texture problem
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Texture problem

by jasonsewall@[EMAIL PROTECTED] Feb 6, 2007 at 05:34 PM

Hi,

I'm currently playing around with Renderman (various implementations)
and I've got a texturing problem I can't seem to figure out.

Look at this image:
http://www.cs.unc.edu/~sewall/texproblem.jpg

That is a polygon mesh with a texture UV mapped to it; the mesh was
generated & textured in Blender (looks great there), then ex****ted
with a Python script (one I wrote) into a .rib file.

Clearly, there's something wrong here. At first I though the problem
was the precision of the (s, t) coordinates, but after re-loading the
ex****ted mesh into blender, it looks fine.

I'm pretty new to Renderman and I can't figure out what's going on.
Any ideas?

Jason

P.S.
The relevant part of the surface shader is:
tex_color = texture("skyscraper.tx", s, 1.0-t);

P.P.S. I've tried this in Pixie, Aqsis, and PRman with similar results
each time.
 




 2 Posts in Topic:
Texture problem
jasonsewall@[EMAIL PROTEC  2007-02-06 17:34:21 
Re: Texture problem
Olivier3001@[EMAIL PROTEC  2007-02-07 06:16:14 

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