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Graphics > RenderMan interface > Re: 3D applicat...
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Re: 3D application camera to RenderMan transformation

by "Nicholas" <Yue.Nicholas@[EMAIL PROTECTED] > Feb 5, 2007 at 11:02 AM

On Feb 5, 4:33 pm, "Felipe Esquivel" <felip...@[EMAIL PROTECTED]
> wrote:
> On 3 feb, 01:00, "Nicholas" <Yue.Nicho...@[EMAIL PROTECTED]
> wrote:
>
> http://www.rendermanacademy.com/phpBB2/viewtopic.php?p=1937&sid=b802b...
>

Thanks for th link Felipe

  Your explaination and Application Notes #15 looks similar.

  AP#15 does not calculate rotation-z (it uses a user supplied roll
value), neither does your explaination but I have found that there is
a need to for rotation-z to get everything aligned.

  My question is either how to caculate rotation-z or if that is not
necessary, how to align them.

P.S. There seems to be a bug with the argument handling code in AP#15
(index out of range) but the rest of the code is fine.

Regards
 




 5 Posts in Topic:
3D application camera to RenderMan transformation
"Nicholas" <  2007-02-02 23:00:58 
Re: 3D application camera to RenderMan transformation
"Moritz" <mo  2007-02-04 19:13:04 
Re: 3D application camera to RenderMan transformation
"Felipe Esquivel&quo  2007-02-04 21:33:01 
Re: 3D application camera to RenderMan transformation
"Nicholas" <  2007-02-05 11:02:08 
Re: 3D application camera to RenderMan transformation
"guanaco" <e  2007-02-06 09:40:56 

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