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Graphics > RenderMan interface > ANN: 3Delight 6...
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ANN: 3Delight 6.0 (Argento)

by aghilesk@[EMAIL PROTECTED] Nov 6, 2006 at 06:19 PM

Hello,

3Delight 6.0 and 3Delight For Maya 2.0 are out. Here is a list
of the most im****tant features and improvements:

3Delight For Maya
  * HyperShade sup****t. 3DFM now automatically converts
    HyperShade networks to RenderMan shaders. 3DFM produces
    clean, human readable code and is easily extensible to
    sup****t specific HyperShade nodes.
  * Shader collections. A powerful feature that enables a
    per-pass RenderMan shader assignment mechanism.
  * Complete geometry sup****t. Paint effects, Maya hair, Maya
    subdivision surfaces and particles (including blobby
    particles) are now sup****ted.
  * Direct rendering to Maya's render view.

RenderMan
  * Output variables can now be output in "exclusive" mode:
    each output variable can have its own alpha, independent
    from all other output variables.

    More at http://www.3delight.com/ZDoc/3delight_39.html#SEC105

  * `RiNuCurves' can be used to render curves specified as
    NURBS.
  * `RiHierarchicalSubdivisionMesh' to render hierarchical
    subdivision surfaces.
  * `RiPoints' can be rendered as patches or smooth blobbies.
  * `RiResource' can be used to save and restore the graphics
    state in whole or in part.

Rendering Features
  * Photon mapping to render caustics and to accelerate global
    illumination (final gathering). Photon mapping can be
    performed in a single pass or using a two-pass approach.
  * 3D data baking using `bake3d()' and `texture3d()' shadeops.
  * Ray tracing hider to trace primary rays instead of using
    REYES.
  * Multiple shadow maps can be aggregated into one single
    shadow map file for easier access. This can serve, for
    example, to store six shadow maps in one file for point
    light shadows.
  * 3Delight offers a powerful and flexible interface to render
    outlines such as those necessary for toon rendering.

    More at http://www.3delight.com/ZDoc/3delight_40.html#SEC106

Pipeline
  * Ri Filters add extra flexibility to the RenderMan pipeline,
    enabling users to modify the Ri commands stream at will.

    More at http://www.3delight.com/ZDoc/3delight_45.html#SEC121

  * Conditional RIB commands contribute to create re-usable,
    context-sensitive archives.
  * Network Cache has been extended to sup****t network
    writes, drastically improving server load on large render
    farms.
  * A filtering mechanism has been introduced to filter out
    specific error messages.

Shading Language
  * Surface shaders can communicate with light sources using
    forward message passing.
  * Variable length arrays are sup****ted.

New Display Drivers and File Formats
  * `i-display' framebuffer is now available for Mac OS X
    platforms and offers advanced color calibration using 3D
    LUTs.
  * Added reading and writing capabilities for Photoshop PSD
    files. Outputting image channels to layers is sup****ted.
  * Added sup****t for IFF, SGI and Softimage files.

Thank you!

The 3Delight Team
(www.3delight.com)
 




 1 Posts in Topic:
ANN: 3Delight 6.0 (Argento)
aghilesk@[EMAIL PROTECTED  2006-11-06 18:19:10 

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