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Graphics > RenderMan interface > deep shadow map...
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deep shadow map with interior wolume shader

by rendermany@[EMAIL PROTECTED] Oct 31, 2006 at 08:06 PM

I want to do ray marching rendering of interior volume and I need self
shadow .
I know that deep shadow is good for querying the shadow info .
I use an interior shader in my deep shadow generating rib file and also
I add the attribue of shading strategy .
The interior shader uses ray marching .
Then I use the same interior shader , strategy and the deep shadow
generated above .
But it just doesn't look like what I want !
when I check the deep shadow , I find the falloff of the shadow value
just is linear . 

Please help me .
 




 1 Posts in Topic:
deep shadow map with interior wolume shader
rendermany@[EMAIL PROTECT  2006-10-31 20:06:41 

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tan12V112 Tue Oct 7 13:56:18 CDT 2008.