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Graphics > RenderMan interface > Latest Posts
Latest [ Topics | Posts ] Archive Post A New Topic

Latest 200 Posts:
Post TitlePost byDate
RenderMan FAQ - monthly postingLarry Gritz <goog...Sep 5, 2008 at 02:57 PM
Rendering with XSLT and the Reyes PipelinePhilip Fennell <p...Aug 20, 2008 at 08:19 AM
Rendering with XSLT and the Reyes PipelinePhilip Fennell <p...Aug 20, 2008 at 08:19 AM
Using the Reyes Rendering PipelinePhilip Fennell <p...Aug 20, 2008 at 08:16 AM
Using the Reyes Rendering PipelinePhilip Fennell <p...Aug 20, 2008 at 08:16 AM
point-based color-bleeding in 3delight?wildyuriy <wildyu...Aug 18, 2008 at 02:27 PM
i want sell my online renderman courseware . from ...lan haibo <haibo....Aug 5, 2008 at 10:16 PM
Re: Sample REYES implementationMikael Sundell <m...Aug 2, 2008 at 02:19 AM
Re: Sample REYES implementationRick LaMont <lamo...Aug 1, 2008 at 06:53 PM
RenderMan FAQ - monthly postingLarry Gritz <goog...Aug 1, 2008 at 10:50 AM
Re: The RI Spec as an open standardLarry Gritz <goog...Aug 1, 2008 at 10:48 AM
Re: Sample REYES implementationMikael Sundell <m...Jul 31, 2008 at 03:15 PM
Re: Sample REYES implementationOlivier3001@[EMAIL P...Jul 31, 2008 at 06:25 AM
Sample REYES implementationMikael Sundell <m...Jul 30, 2008 at 12:25 PM
Re: The RI Spec as an open standardOlivier3001@[EMAIL P...Jul 17, 2008 at 06:31 AM
037 GPS NOW 03738"Morales" ...Jul 16, 2008 at 05:27 PM
Re: The RI Spec as an open standardRick LaMont <lamo...Jul 16, 2008 at 09:06 PM
EARN MONEY $2500-10000 PER WEEKvintha <vinthaaa7...Jul 16, 2008 at 06:30 AM
Re: The RI Spec as an open standardMichael Ben-Yosef &l...Jul 3, 2008 at 03:56 AM
RenderMan FAQ - monthly postingLarry Gritz <goog...Jul 1, 2008 at 11:21 AM
Re: The RI Spec as an open standardLarry Gritz <goog...Jul 1, 2008 at 11:06 AM
computer-graphics-softs pageLonghorn <longhor...Jun 25, 2008 at 07:18 AM
Moustapha AL-Assad will donate IsraelJason.Scaturro@[EMAI...Jun 7, 2008 at 07:30 PM
Re: Curve Normals?"noizFACTORY@[E...May 30, 2008 at 02:15 AM
Re: Curve Normals?Olivier3001@[EMAIL P...May 29, 2008 at 05:53 AM
Curve Normals?"noizFACTORY@[E...May 28, 2008 at 11:11 PM
Re: The RI Spec as an open standardOlivier3001@[EMAIL P...May 28, 2008 at 10:19 AM
Create Instant EXR on Nokia Camera PhonesTea Vui Huang <tv...May 28, 2008 at 02:42 AM
Re: The RI Spec as an open standardMichael Ben-Yosef &l...May 27, 2008 at 10:05 AM
Re: The RI Spec as an open standardOlivier3001@[EMAIL P...May 26, 2008 at 06:31 AM
The RI Spec as an open standardMichael Ben-Yosef &l...May 23, 2008 at 08:08 AM
Dump GridBo Schwarzstein <...Apr 26, 2008 at 11:11 PM
Re: Shading and samplingMoritz <virtualri...Apr 25, 2008 at 07:00 AM
Re: Shading and samplinghaggi krey <haggi...Apr 22, 2008 at 11:50 PM
Re: Shading and samplingMoritz <virtualri...Apr 21, 2008 at 05:02 AM
Shading and samplinghaggi krey <haggi...Apr 19, 2008 at 12:52 AM
Re: length() function accepts point, not vector --...Jason <jdoucette@...Apr 7, 2008 at 12:09 PM
Re: length() function accepts point, not vector --..."jjcoolkl@[EMAI...Apr 6, 2008 at 05:12 AM
length() function accepts point, not vector -- how...Jason <jdoucette@...Apr 4, 2008 at 10:46 AM
fox buisness female viagra sexual side effects of ...lucyabbw@[EMAIL PROT...Mar 27, 2008 at 06:02 AM
gay profiles near sturgis michigan gay boys in stu...iositer@[EMAIL PROTE...Mar 24, 2008 at 07:32 AM
Texture Coordinate Transform Between OpenGL & ...Bo Schwarzstein <...Mar 14, 2008 at 02:59 AM
RenderMan FAQ - monthly postingLarry Gritz <goog...Mar 10, 2008 at 11:03 PM
Re: Local Coordinate Is Left Or Right Hand Coordin...Felipe Esquivel <...Mar 9, 2008 at 11:32 AM
Local Coordinate Is Left Or Right Hand Coordinate ...Bo Schwarzstein <...Mar 9, 2008 at 06:55 AM
ANN: Python cgkit v2.0.0alpha8matthias.baas@[EMAIL...Feb 25, 2008 at 01:40 PM
Re: Blender to RenderMan ForumTenzin <ttenzin@[...Feb 9, 2008 at 10:36 PM
Blender to RenderMan ForumTenzin <ttenzin@[...Feb 9, 2008 at 03:20 PM
[Job] Rendering SupervisorVince <v.amela@[E...Jan 22, 2008 at 01:32 PM
Re: ANN: New RSL booksaty <saty@[EMAIL...Jan 15, 2008 at 01:35 AM
Re: ANN: New RSL bookMoritz <virtualri...Jan 14, 2008 at 09:29 AM
ANN: New RSL booksaty <saty@[EMAIL...Jan 11, 2008 at 11:55 AM
Point Cloud APINicholas <Yue.Nic...Jan 7, 2008 at 12:56 AM
ANN: 3Delight 7.0 (Django)aghilesk@[EMAIL PROT...Nov 29, 2007 at 04:45 PM
Re: Bucket output and multi-pixel filteringPaul Melis <paul....Nov 12, 2007 at 01:28 AM
Manchester NURBS library - no longer available?Nicholas <Yue.Nic...Nov 11, 2007 at 09:10 AM
RenderMan Memory ManagementBo Schwarzstein <...Nov 9, 2007 at 05:55 PM
Re: Approximating SubDiv mesh with NURBSMoritz <virtualri...Nov 7, 2007 at 04:27 AM
Approximating SubDiv mesh with NURBSNicholas <Yue.Nic...Nov 7, 2007 at 10:33 AM
Re: Bucket output and multi-pixel filteringOlivier3001@[EMAIL P...Nov 6, 2007 at 01:56 PM
Bucket output and multi-pixel filteringPaul Melis <paul....Nov 6, 2007 at 04:51 AM
Re: shader spaceaghilesk@[EMAIL PROT...Nov 4, 2007 at 03:15 PM
Re: shader spaceAlex Segal <alexa...Oct 21, 2007 at 07:31 AM
shader spacecuriousaboutmaya <...Oct 20, 2007 at 07:41 PM
RenderMan FAQ - monthly postingLarry Gritz <goog...Oct 6, 2007 at 02:12 PM
Re: Texture Coordinate structRick LaMont <lamo...Sep 28, 2007 at 04:54 PM
Texture Coordinate structNicholas <Yue.Nic...Sep 25, 2007 at 10:16 AM
Re: Referencing a `normal` array element?Olivier3001@[EMAIL P...Sep 17, 2007 at 06:21 AM
Re: two different shaders in the same geometry obj...Rick LaMont <lamo...Sep 16, 2007 at 03:15 PM
two different shaders in the same geometry object?...fruela@[EMAIL PROTEC...Sep 16, 2007 at 10:37 AM
Re: Referencing a `normal` array element?Rick LaMont <lamo...Sep 15, 2007 at 08:02 PM
Referencing a `normal` array element?kungfuelmosan@[EMAIL...Sep 15, 2007 at 03:47 AM
RenderMan FAQ - monthly postingLarry Gritz <goog...Sep 4, 2007 at 04:37 PM
Driving Refraction from a surfaces Diffuse ValuesPangaea <dave@[EM...Aug 29, 2007 at 09:28 AM
Re: How to simulate a real lens ...roby.brunelli@[EMAIL...Aug 29, 2007 at 03:18 PM
Re: How to simulate a real lens ...roby.brunelli@[EMAIL...Aug 29, 2007 at 03:11 PM
Re: How to simulate a real lens ...Olivier3001@[EMAIL P...Aug 29, 2007 at 07:27 AM
How to simulate a real lens ...roby.brunelli@[EMAIL...Aug 29, 2007 at 08:48 AM
Re: Reducing the noise in a rendering which uses H...Moritz <virtualri...Aug 14, 2007 at 02:36 PM
Reducing the noise in a rendering which uses HDR l...neil@[EMAIL PROTECTE...Aug 10, 2007 at 01:39 PM
Ambiguity about ambiguityRick LaMont <lamo...Jul 31, 2007 at 09:36 PM
Re: ShaderMan.Next source code releasedRandolf Schultz <...Jul 22, 2007 at 10:58 AM
ShaderMan.Next source code releasedpuzikov@[EMAIL PROTE...Jul 22, 2007 at 12:29 AM
Re: 3Delight occ_light code walkthrough. I've got ...Olivier3001@[EMAIL P...Jul 19, 2007 at 07:05 AM
What is default orientation of cubic environment m...dugla <douglass.t...Jul 19, 2007 at 01:49 PM
What is the default orientation of cubic environme...dugla <douglass.t...Jul 19, 2007 at 12:15 PM
3Delight occ_light code walkthrough. I've got a fe...dugla <douglass.t...Jul 18, 2007 at 02:22 PM
Re: Texture Wrapping Seam Artifact When Displaceme...Olivier3001@[EMAIL P...Jul 17, 2007 at 06:48 AM
Re: Texture Wrapping Seam Artifact When Displaceme...dugla <douglass.t...Jul 16, 2007 at 08:38 PM
Re: Texture Wrapping Seam Artifact When Displaceme...Olivier3001@[EMAIL P...Jul 13, 2007 at 05:50 AM
Re: Texture Wrapping Seam Artifact When Displaceme...=?ISO-8859-1?Q?S=F8r...Jul 13, 2007 at 12:05 AM
Texture Wrapping Seam Artifact When Displacement M...dugla <douglass.t...Jul 12, 2007 at 02:35 PM
Re: Is Baking to UV Parameter Space Available?dugla <douglass.t...Jul 12, 2007 at 02:33 PM
Re: Is Baking to UV Parameter Space Available?Olivier3001@[EMAIL P...Jul 12, 2007 at 06:20 AM
Re: Compiling Renderman C programs using XCode on ...Michel Joron <jor...Jul 12, 2007 at 06:07 AM
Re: Is Baking to UV Parameter Space Available?"Ali" <...Jul 11, 2007 at 01:18 PM
Re: Compiling Renderman C programs using XCode on ...Nicholas <Yue.Nic...Jul 11, 2007 at 03:10 AM
Re: Is Baking to UV Parameter Space Available?dugla <douglass.t...Jul 10, 2007 at 09:21 PM
Re: Is Baking to UV Parameter Space Available?Moritz <virtualri...Jul 10, 2007 at 01:32 PM
Is Baking to UV Parameter Space Available?dugla <douglass.t...Jul 10, 2007 at 08:15 PM
Compiling Renderman C programs using XCode on OSXPangaea <dave@[EM...Jul 10, 2007 at 10:04 AM
Re: Post of the Year 2006Olivier3001@[EMAIL P...Jul 10, 2007 at 06:14 AM
RenderMan FAQ - monthly postingLarry Gritz <goog...Jul 7, 2007 at 04:11 AM
odd imagebased lighting artifact using renderman s...=?ISO-8859-1?Q?S=F8r...Jul 7, 2007 at 02:19 AM
Post of the Year 2006Rick LaMont <lamo...Jul 6, 2007 at 06:41 PM
help with fur baking (part2)"Ali Hamdan&quo...Jun 26, 2007 at 07:35 PM
help with fur baking"Ali Hamdan&quo...Jun 26, 2007 at 07:23 PM
Re: [Q] Graphics API independent scenegraph?Andreas Pidde <pi...Jun 23, 2007 at 02:51 PM
[Q] Graphics API independent scenegraph?Nicholas <Yue.Nic...Jun 16, 2007 at 04:05 PM
RenderMan FAQ - monthly postingLarry Gritz <goog...Jun 9, 2007 at 04:42 PM
charity: books required...kaladhari <pr_kal...Jun 6, 2007 at 05:55 PM
Re: RtArchiveHandle usageAndreas Pidde <pi...May 29, 2007 at 09:55 AM
Re: RtArchiveHandle usageOlivier3001@[EMAIL P...May 28, 2007 at 06:30 AM
RtArchiveHandle usageNicholas <Yue.Nic...May 26, 2007 at 05:30 PM
Re: Problem with displacement shaderOlivier3001@[EMAIL P...May 16, 2007 at 06:39 AM
Problem with displacement shaderdave@[EMAIL PROTECTE...May 15, 2007 at 10:22 AM
agencydesigner <adlahal...Apr 19, 2007 at 12:49 AM
Re: Blackhole or black matte in renderman shader"llikethat"...Apr 13, 2007 at 11:46 PM
Re: Blackhole or black matte in renderman shaderRick LaMont <lamo...Apr 13, 2007 at 03:07 AM
Blackhole or black matte in renderman shader"llikethat"...Apr 12, 2007 at 12:43 AM
RenderMan FAQ - monthly posting"Larry Gritz&qu...Apr 8, 2007 at 07:46 PM
for alec: tremendous spam free nntp access - wem ...nickie <nSummer@[...Mar 31, 2007 at 11:09 PM
Re: Problem with shader from SIG92 Course 21dave@[EMAIL PROTECTE...Feb 24, 2007 at 09:47 AM
Re: Problem with shader from SIG92 Course 21Hannu Parviainen <...Feb 24, 2007 at 06:44 PM
Problem with shader from SIG92 Course 21dave@[EMAIL PROTECTE...Feb 24, 2007 at 02:46 AM
ANN: jrMan 0.4 released"mago" <...Feb 20, 2007 at 08:47 PM
Re: Simulating 'real' lenses with RenderMan ...Tim Thirion <timo...Feb 15, 2007 at 10:51 PM
Re: Renderman cloth shaders"alexander.fedo...Feb 14, 2007 at 01:40 PM
Simulating 'real' lenses with RenderMan ...roby.brunelli@[EMAIL...Feb 14, 2007 at 04:33 AM
Re: Renderman cloth shaders"Felipe Esquive...Feb 13, 2007 at 05:43 PM
Renderman cloth shaders"alexander.fedo...Feb 13, 2007 at 10:37 AM
ANN: Pixie 2.0.1"georgeharker@[...Feb 12, 2007 at 06:06 AM
ANN: 3Delight 6.5aghilesk@[EMAIL PROT...Feb 9, 2007 at 12:04 AM
[Ann]: ActiveSolid for Microsoft Office"J&L Associ...Feb 8, 2007 at 08:39 AM
[Ann] ActiveSolid Pro v2.1"ForSale" ...Feb 8, 2007 at 08:15 AM
How to render a pussy???"Ed Zagmoon&quo...Feb 8, 2007 at 12:02 AM
Re: Texture problemOlivier3001@[EMAIL P...Feb 7, 2007 at 06:16 AM
Texture problemjasonsewall@[EMAIL P...Feb 6, 2007 at 05:34 PM
Re: 3D application camera to RenderMan transformat..."guanaco" ...Feb 6, 2007 at 09:40 AM
RenderMan FAQ - monthly posting"Larry Gritz&qu...Feb 5, 2007 at 05:14 PM
Re: 3D application camera to RenderMan transformat..."Nicholas"...Feb 5, 2007 at 11:02 AM
Re: 3D application camera to RenderMan transformat..."Felipe Esquive...Feb 4, 2007 at 09:33 PM
Re: 3D application camera to RenderMan transformat..."Moritz" &...Feb 4, 2007 at 07:13 PM
3D application camera to RenderMan transformation"Nicholas"...Feb 2, 2007 at 11:00 PM
Re: BMRT 2.6Claus <claus@[EMA...Jan 24, 2007 at 09:38 AM
Re: RenderMan support in BlenderClaus <claus@[EMA...Jan 24, 2007 at 09:31 AM
Re: liquid help files missing"Moritz" &...Jan 21, 2007 at 08:14 PM
Re: RenderMan support in Blender"ShortWave"...Jan 19, 2007 at 07:42 AM
Re: RenderMan support in Blender"Tenzin" &...Jan 18, 2007 at 07:23 AM
liquid help files missing"kaladhari"...Jan 18, 2007 at 06:22 AM
Re: RenderMan support in Blender"guanaco" ...Jan 17, 2007 at 07:43 AM
RenderMan support in BlenderClaus <claus@[EMA...Jan 17, 2007 at 12:45 PM
ANN: Leta 2.0Squidward Tentacles ...Jan 10, 2007 at 02:27 PM
ANN: Ayam 1.12Randolf Schultz <...Jan 3, 2007 at 03:52 PM
Re: Quicktime Playblast in Maya"Mikael Sundell...Dec 21, 2006 at 11:27 AM
Voronoi (worley) noise in Gelato"Slavomir Kasle...Dec 14, 2006 at 06:57 AM
RenderMan FAQ - monthly posting"Larry Gritz&qu...Dec 4, 2006 at 02:53 PM
Re: glass.sl for 3delight"Tenzin" &...Nov 29, 2006 at 10:43 AM
Re: slim crashes"mikepkes@[EMAI...Nov 27, 2006 at 08:17 AM
glass.sl for 3delight"eric" <...Nov 21, 2006 at 05:48 PM
Re: Help....pixie documentation"Tenzin" &...Nov 19, 2006 at 12:34 AM
Looking for Trowbridge and Reitz "Average irr..."Ryan" <...Nov 15, 2006 at 03:17 PM
Re: SYNTHETIC TELEPATHY and PSYCHO-ELECTRONIC WEAP...The Major <The.Ma...Nov 10, 2006 at 04:15 PM
Quicktime Playblast in Maya"llikethat"...Nov 10, 2006 at 01:59 AM
slim crashes"zoki" <...Nov 8, 2006 at 06:57 AM
ANN: 3Delight 6.0 (Argento)aghilesk@[EMAIL PROT...Nov 6, 2006 at 06:19 PM
Da spammer"Parker" &...Nov 4, 2006 at 06:59 PM
Announce: Rheingold3D 1.7, the complete and fast 3...TB Software <NOSP...Nov 4, 2006 at 08:11 AM
Re: Help....pixie documentation"guanaco" ...Nov 2, 2006 at 09:32 PM
Re: Help....pixie documentation"kaladhari"...Nov 2, 2006 at 10:12 AM
Re: Help....pixie documentation"guanaco" ...Nov 1, 2006 at 05:25 PM
Re: Help....pixie documentation"kaladhari"...Nov 1, 2006 at 09:59 AM
deep shadow map with interior wolume shaderrendermany@[EMAIL PR...Oct 31, 2006 at 08:06 PM
Re: Help....pixie documentation"guanaco" ...Oct 31, 2006 at 11:21 AM
Help....pixie documentation"kaladhari"...Oct 31, 2006 at 10:48 AM
Re: understanding Rib files, why?Michel Joron <jor...Oct 27, 2006 at 08:14 PM
Re: understanding Rib files, why?"kaladhari"...Oct 27, 2006 at 09:37 AM
Re: understanding Rib files, why?"guanaco" ...Oct 26, 2006 at 07:12 PM
Re: understanding Rib files, why?"guanaco" ...Oct 26, 2006 at 07:10 PM
understanding Rib files, why?"kaladhari"...Oct 26, 2006 at 06:43 PM
renderman How to...."kaladhari"...Oct 26, 2006 at 06:15 PM
ANN: Python cgkit v2.0.0alpha7 & Maya/Python 0...Matthias Baas <ba...Oct 12, 2006 at 11:44 PM
(THIS IS SO REAL PEOPLE) IM ASKING FOR DONATIONS F..."Squidward Tent...Oct 10, 2006 at 05:22 PM
Re: RenderMan implementation comatibile with MinGWPrzemyslaw Koprowski...Oct 10, 2006 at 08:57 PM
Re: RenderMan implementation comatibile with MinGWPrzemyslaw Koprowski...Oct 10, 2006 at 08:49 PM
Re: IM ASKING FOR DONATIONS FOR HEART SURGERY"Squidward Tent...Oct 10, 2006 at 02:19 PM
Re: IM ASKING FOR DONATIONS FOR HEART SURGERY"Matthew Basset...Oct 10, 2006 at 03:22 PM
Re: RenderMan implementation comatibile with MinGWOlivier3001@[EMAIL P...Oct 10, 2006 at 06:52 AM
Re: RenderMan implementation comatibile with MinGW"Paul Gregory&q...Oct 10, 2006 at 02:03 AM
Re: RenderMan implementation comatibile with MinGW"Paul Gregory&q...Oct 10, 2006 at 01:57 AM
RenderMan FAQ - monthly posting"Larry Gritz&qu...Oct 10, 2006 at 12:14 AM
RenderMan implementation comatibile with MinGWPrzemyslaw Koprowski...Oct 9, 2006 at 05:49 PM
Re: "Surface" calls in light shaders"georgeharker@[...Oct 4, 2006 at 01:48 AM
"Surface" calls in light shaders"STefano" ...Oct 3, 2006 at 09:26 AM
weno"Squidward Tent...Oct 1, 2006 at 12:46 PM
Re: ANN:ribbify 0.2 released"Michael" ...Sep 28, 2006 at 04:01 AM
Re: maya and renderman; how to integrateOlivier3001@[EMAIL P...Sep 26, 2006 at 08:48 AM
Path Drawing for 3D Walkthrough"dominique"...Sep 25, 2006 at 09:17 PM
Re: ANN:ribbify 0.2 released"Moritz" &...Sep 25, 2006 at 07:58 PM
ANN:ribbify 0.2 released"Michael" ...Sep 25, 2006 at 04:32 AM

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tan12V112 Fri Sep 5 16:11:15 CDT 2008.