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Graphics > Raytracing rendering software > stochastic algo...
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stochastic algorithm query?

by "Ray Bellis" <usenet@[EMAIL PROTECTED] > Aug 30, 2008 at 11:05 PM

Like many before me, I've written a ray-tracer, just for fun.

The intention was to experiment with stochastic techniques for things like

area lights, etc.  The deterministic version works fine, but for the 
stochastic version I can't find any decent reference material on how to 
handle diffuse inter-reflection.

For the stochastic version I'm not using lights, I'm using high-ambient 
solids.  This means there's no explicit direct rays back to light sources,

nor shadow calculatations.  I could do with guidance on whether that's a 
mistake or not.

Currently I'm just spawning a few new rays in random directions and
summing 
those (weighted by the dot-product of the surface normal and the new ray
and 
divided by the number of rays) but even after many hours on a 16-core box 
the results are incredibly speckly.  Also the image turns out much darker 
than expected, I think because so many of my random diffuse rays are just 
hitting the black background.

Any pointers gratefully received...

cheers,

Ray
 




 4 Posts in Topic:
stochastic algorithm query?
"Ray Bellis" &l  2008-08-30 23:05:20 
Re: stochastic algorithm query?
FeepingCreature <defau  2008-09-08 05:00:47 
Re: stochastic algorithm query?
"Ray Bellis" &l  2008-09-08 21:54:06 
Re: stochastic algorithm query?
news.chris.theis@[EMAIL P  2008-10-17 07:54:28 

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tan12V112 Sat Nov 22 0:11:42 CST 2008.