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Graphics > Raytracing rendering software > Re: Ray tracing...
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Re: Ray tracing in OCaml (revisited)

by Jon Harrop <usenet@[EMAIL PROTECTED] > Mar 27, 2008 at 05:36 AM

Jon Harrop wrote:
> This faster OCaml implementation is still much more concise than TBP's
C++
> and is now only 20% slower:

The OCaml implementation is now outperforming the C++ implementation
compiled with g++ 4.2.3:

  http://www.ffconsultancy.com/languages/ray_tracer/results.html

Albeit, because the g++ compiled code is getting slower with newer
versions
of g++...

Looking back, Thierry Berger-Perrin claimed he could write a much faster
C++
implementation. How is that coming along? ;-)

-- 
Dr Jon D Harrop, Flying Frog Consultancy Ltd.
http://www.ffconsultancy.com/products/?u
 




 6 Posts in Topic:
Ray tracing in OCaml (revisited)
Jon Harrop <jon@[EMAIL  2006-08-31 02:39:17 
Re: Ray tracing in OCaml (revisited)
Jon Harrop <jon@[EMAIL  2007-01-04 04:29:10 
Re: Ray tracing in OCaml (revisited)
Jon Harrop <usenet@[EM  2008-03-27 05:36:18 
Re: [OT] Ray tracing in OCaml (revisited)
Tomasz bla Fortuna <bl  2008-03-27 07:54:24 
Re: Ray tracing in OCaml (revisited)
Miles Bader <miles.bad  2008-03-28 12:19:26 
Re: Ray tracing in OCaml (revisited)
Jon Harrop <usenet@[EM  2008-03-28 12:34:48 

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tan12V112 Fri Nov 21 18:49:40 CST 2008.