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Graphics > Raytracing rendering software > visualizing an ...
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visualizing an entire game of go

by sobriquet <dohduhdah@[EMAIL PROTECTED] > Jan 29, 2008 at 05:21 PM

Hello.
Does anyone know of any examples of visualizations of complete games
of go?
Preferably raytraced, like this wonderful online example (in this case
just a game state):
http://www.loria.fr/~rougier/pub/Artwork/GoInTheMorning.jpg

I was thinking about a kind of stack of identical stones, to indicate
the point in the game where the move was made. Like having short
stacks for the most recent moves and long stacks for the earliest
moves and perhaps
partially transparent stones or stones with varying thickness to allow
for optimal visualization (for instance where structures are obscured
by surrounding stacks of stones).
Or perhaps some other 3d pattern to indicate the moment in the game at
which the move was made.
So you can see the entire game to some degree instead of just the
final state where both sides have passed.
Including the sequential order in which the structures on the board
were formed and not just the structures themselves.
It would be nice if there was a program that takes the output of a
game like gnu go of a recorded game and processes that to a povray
file of a custom 3d visualization (or even a 3d animation) of the
entire game.
Or perhaps a 2d visualization (to indicate move numbers), like with
binary rings such as in this graphic (triangle of Pascal in a kind of
binary notation):
http://dohduhdah.fotopic.net/p4459313.html

greetings, Niek
 




 1 Posts in Topic:
visualizing an entire game of go
sobriquet <dohduhdah@[  2008-01-29 17:21:28 

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tan12V112 Sat Nov 22 2:04:25 CST 2008.