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Graphics > Raytracing rendering software > Re: Refracted r...
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Re: Refracted ray

by Hn <Hn@[EMAIL PROTECTED] > Dec 6, 2007 at 03:10 AM

mc wrote:
> Thanks for the feedback Miles.  This makes for many assumptions as one
would 
> have to, if object are moving, say an ice cube in the water, have
dynamic 
> materials for the glass:
>    glass air
>    glass water
>    glass ice
> depending on where a ray is.
> Today I use a list of medium being traversed but I can't seem to be able
to 
> exit a material directly into another one..


Can you use a stack? Push the old IOR's as you enter a new medium (from 
the 'front' ), then pop them back when you exit a medium (from the back)
 




 7 Posts in Topic:
Refracted ray
"mc" <mc_roa  2007-12-05 18:15:24 
Re: Refracted ray
Miles Bader <miles@[EM  2007-12-06 08:29:38 
Re: Refracted ray
"mc" <mc_roa  2007-12-05 16:45:41 
Re: Refracted ray
Hn <Hn@[EMAIL PROTECTE  2007-12-06 03:10:35 
Re: Refracted ray
Miles Bader <miles.bad  2007-12-06 13:31:01 
Re: Refracted ray
Miles Bader <miles.bad  2007-12-06 13:42:06 
Re: Refracted ray
Hn <Hn@[EMAIL PROTECTE  2007-12-07 02:46:46 

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tan12V112 Sat Nov 22 1:06:38 CST 2008.