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Graphics > Raytracing rendering software > Refracted ray
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Refracted ray

by "mc" <mc_roam@[EMAIL PROTECTED] > Dec 5, 2007 at 06:15 PM

All,

Whenever a refracted ray is created, one must know the index of refraction

(a.k.a refractive index) of both the medium being left and the one being 
entered.   My question is: how can one know when a ray exists a object
what 
the index of refraction of the new medium is? Indeed, to know where the 
ray's heading to, you need to calculate the refraction vector and to 
calculate it you need to know where you go...

For example:
a) in an empty glass, when the ray enters the glass we've got "air to
glass" 
then when it exists "glass to air"

b) in an half-full glass, the bottom half would be "air to glass" then 
"glass to water" while the upper halg would be "air to glass" then "glass
to 
air"

Any way to work that problem out?

Best regards,

mc.
 




 7 Posts in Topic:
Refracted ray
"mc" <mc_roa  2007-12-05 18:15:24 
Re: Refracted ray
Miles Bader <miles@[EM  2007-12-06 08:29:38 
Re: Refracted ray
"mc" <mc_roa  2007-12-05 16:45:41 
Re: Refracted ray
Hn <Hn@[EMAIL PROTECTE  2007-12-06 03:10:35 
Re: Refracted ray
Miles Bader <miles.bad  2007-12-06 13:31:01 
Re: Refracted ray
Miles Bader <miles.bad  2007-12-06 13:42:06 
Re: Refracted ray
Hn <Hn@[EMAIL PROTECTE  2007-12-07 02:46:46 

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tan12V112 Wed Aug 20 3:58:31 CDT 2008.