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Graphics > Raytracing rendering software > Common ways of ...
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Common ways of ratracing splines

by =?ISO-8859-1?Q?=D8yvind_Bratne?= <somemail_at_sphere.as> Nov 22, 2007 at 05:59 PM

I'm writing a thesis about a new way to raytrace splines with on-the-fly
evaluation. I'm a bit unsure about the common practice used in known
renderers. Does anyone have any information about this?

What's the most common way of rendering a spline surface? (NURBS etc.)
 




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Common ways of ratracing splines
=?ISO-8859-1?Q?=D8yvind_B  2007-11-22 17:59:26 

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tan12V112 Wed Oct 15 14:38:16 CDT 2008.