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Graphics > Raytracing rendering software > physically accu...
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physically accurate and unbiased ??? (also posted on misc, please reply here!)

by "mast2as@[EMAIL PROTECTED] " <mast2as@[EMAIL PROTECTED] > Sep 5, 2006 at 12:46 PM

hi guys, i was looking at a couple of renderers recently (Maxwell and
another project that a japanese person develop) and they claim to be
physically correct and ubiased. I guess I can have a rough idea aout
what they mean by physically accurate, starting with the fact that
color are probably represented in the form of wavelenght, but how can
the solution be unbiased ? I guess it probably implements a rencent
paper on light trans****t ? that allows you to pretend the result is
unbiased. Does anybody could point me to some reference material on
that ? Does anybody know what light algorithm is implemented in a
renderer like Maxwell for example, thank you, mark
 




 5 Posts in Topic:
physically accurate and unbiased ??? (also posted on misc, pleas
"mast2as@[EMAIL PROT  2006-09-05 12:46:07 
Re: physically accurate and unbiased ??? (also posted on misc, p
"Anthony D'Agostino&  2006-09-05 18:23:27 
Re: physically accurate and unbiased ??? (also posted on misc, p
"mljack" <ml  2006-09-06 01:13:04 
Re: physically accurate and unbiased ??? (also posted on misc, p
"mast2as@[EMAIL PROT  2006-09-06 03:47:38 
Re: physically accurate and unbiased ??? (also posted on misc, p
thomas.ludwig@[EMAIL PROT  2006-09-17 12:00:58 

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tan12V112 Fri Aug 29 13:21:14 CDT 2008.