hi guys, i was looking at a couple of renderers recently (Maxwell and
another project that a japanese person develop) and they claim to be
physically correct and ubiased. I guess I can have a rough idea aout
what they mean by physically accurate, starting with the fact that
color are probably represented in the form of wavelenght, but how can
the solution be unbiased ? I guess it probably implements a rencent
paper on light trans****t ? that allows you to pretend the result is
unbiased. Does anybody could point me to some reference material on
that ? Does anybody know what light algorithm is implemented in a
renderer like Maxwell for example, thank you, mark