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Graphics > Rendering > physically accu...
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physically accurate and unbiased ???

by mast2as@[EMAIL PROTECTED] Sep 5, 2006 at 12:38 PM

hi guys, i was looking at a couple of renderers recently (Maxwell and
another project that a japanese person develop) and they claim to be
physically correct and ubiased. I guess I can have a rough idea aout
what they mean by physically accurate, starting with the fact that
color are probably represented in the form of wavelenght, but how can
the solution be unbiased ? I guess it probably implements a rencent
paper on light trans****t ? that allows you to pretend the result is
unbiased. Does anybody could point me to some reference material on
that ? Does anybody know what light algorithm is implemented in a
renderer like Maxwell for example, thank you, mark
 




 2 Posts in Topic:
physically accurate and unbiased ???
mast2as@[EMAIL PROTECTED]  2006-09-05 12:38:17 
Re: physically accurate and unbiased ???
mast2as@[EMAIL PROTECTED]  2006-09-05 12:42:14 

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tan12V112 Sat Nov 22 7:34:48 CST 2008.