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Graphics > Rendering > Re: graphic pro...
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Re: graphic programming course

by Hendrik Belitz <newsnet@[EMAIL PROTECTED] > Nov 11, 2005 at 09:38 AM

gambit wrote:

> Thx for your reply Hendrik.
> 
> I'm sure you can tell I've no previous experience in computer graphics.
>  The course is definatily interesting and useful and I've learnt a lot
> about programming in general, but i also wonder if whether this ground
> up approach is in common use within industry?
> I would guess that guess that game engine programming would use this
> approach, but beyond that i'm clueless

Yes, this is definitely of use for engine development where you must
follow
the bottom-up approach. But also in industry it is very im****tant to know
the theory. There are hundreds of graphic libraries out there, not only
differing in purpose. Most of the time using a specific library is just a
matter of the taste of the project leader. Knowing CG theory helps you to
easily learn the functionality of new libraries and adapt it to your
needs,
while concentrating on specific libaries in education instead might not
help you at all in your job.

-- 
- Abort, Retry, Fthagn? -
 




 4 Posts in Topic:
graphic programming course
"gambit" <ke  2005-11-09 15:37:43 
Re: graphic programming course
Hendrik Belitz <newsne  2005-11-10 10:38:16 
Re: graphic programming course
"gambit" <ke  2005-11-10 05:35:17 
Re: graphic programming course
Hendrik Belitz <newsne  2005-11-11 09:38:21 

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tan12V112 Sat Nov 22 8:37:15 CST 2008.