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Graphics > Rendering > Re: graphic pro...
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Re: graphic programming course

by Hendrik Belitz <newsnet@[EMAIL PROTECTED] > Nov 10, 2005 at 10:38 AM

gambit wrote:

> hi, i'm a student doing comp sci and i'm being taught graphics
> programming without any tools, ie... no openGL, 3DSMax but just plain c
> code.  Do u think this is better/worse, more useful/less useful than
> other openGL type courses?
> thanks kev.

Yes, umm, no...

I took part in an computer graphics lecture some years ago that was very
theoretic (writing lots of math on lots of whiteboards... :) ) but also
was
very good (It was accompanied by regular task assignments consisting
mainly
of actually programming the teached algorithms using OpenGL, which nobody
of us has known at that point of time. Most of us concentrated on the
theory assignments instead to catch some credit points...). 

The main is: As a comp.sci student you should be able to teach yourself
OpenGL without any problems (Hey, at least it is nothing more than another
library to cope with). But teaching yourself the theory of computer
graphics, especially the underlying math, might get very complicated if
not
impossible. 

BTW: While things like OpenGL might make sense in such a course,
applications like 3DSMax or Maya in my opinion have no place there, since
they focus on graphics design (which should be, like image processing or
visualization, teached in depth in other courses), not algorithms.

-- 
- Abort, Retry, Fthagn? -
 




 4 Posts in Topic:
graphic programming course
"gambit" <ke  2005-11-09 15:37:43 
Re: graphic programming course
Hendrik Belitz <newsne  2005-11-10 10:38:16 
Re: graphic programming course
"gambit" <ke  2005-11-10 05:35:17 
Re: graphic programming course
Hendrik Belitz <newsne  2005-11-11 09:38:21 

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