ronviers@[EMAIL PROTECTED]
wrote:
> On May 19, 10:39 pm, Rowley <industry3dREM...@[EMAIL PROTECTED]
> wrote:
>
>>Plants aren't all that hard to do in 3D - there is even a neat "freebie"
>>application if you don't want to make your own.
>>
>>http://graphics.uni-konstanz.de/~luft/ivy_generator/
>>
>>Martin
>>
>
> Hi Martin,
>
> Neat indeed! I have seen this kind of thing before with procedurals
> but not this good.
>
> Some of the renderings are excellent.
>
http://graphics.uni-konstanz.de/~luft/ivy_generator/images/Nicolas_Wirrmann_01.jpg
>
> Thanks for the link.
> My point was that unless the client had been led to expect otherwise
> that it would be completely cool to use photos or procedural textures
> in place of a hand painted images. Who has time, really, to paint
> everything by hand?
>
> Brgds,
> Ron
Hey Ron,
I don't do what I do 'professionally' (well, I do CAD work
professionally...), but I suspect that most clients are just going to be
interested in the final finished product and less how it was made.
"Who has time to paint everything by hand?", IMO (subjective I know),
learning techniques to create your own content can actually save you a
lot of time. I see it sort of along the lines of the old parable of
teaching a man to fish....
Once someone has learned how to make use of the procedural materials in
whatever 3D graphics program they are using or how to custom paint
things in Photoshop or make blends / gradients / styles in Illustrator -
it will save time spent trying to hunt down something that someone else
might have made.
Take a look at some of the material tutorials here,
http://www.neilblevins.com/cg_education/cg_education.htm
And FWIW, a somewhat new magazine that I've been subscribing to and
would recommend to people doing either 2D or 3D art work. UK mag, but it
can be found in most big-chain book stores here in the US. Excellent
Photoshop tutorials as well as ones for hand drawing techniques and 3D
applications.
http://www.imaginefx.com/
Martin


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