Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Graphics > Autodesk's 3D Studio software > Re: Coordinate ...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 2 of 2 Topic 2200 of 2245
Post > Topic >>

Re: Coordinate matching

by Richard Brooks <richardbrooks@[EMAIL PROTECTED] > Mar 22, 2008 at 07:53 PM

Jack said the following on 22/03/2008 16:21:
> Hello
> Our artist has produced a background static object (a house) for our
game.
> I wonder what should I do in order to make the object coordinate
coherent 
> with the coordinates in the program.
> Say, but don't know if it is correct, if the mesh's upper corner sits at

> 10,10,10
> and then when I move to DirectX, I can put the mesh at the same spot so
that 
> all my ex****t data turns out to be correct.
> Any ideas?
> Thanks
> Jack 


Look up 'matchmoving'.

Software free for non-commercial use.  The Results tab sends you to a 
page of great fun.
< http://www.digilab.uni-hannover.de/docs/manual.html>

You will then have to write a script to input the data saved by the 
software and transfer it to your camera in Max.

Good luck!
 




 2 Posts in Topic:
Coordinate matching
"Jack" <jl@[  2008-03-23 00:21:10 
Re: Coordinate matching
Richard Brooks <richar  2008-03-22 19:53:20 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Thu Nov 20 5:20:16 CST 2008.