Hello
Our artist has produced a background static object (a house) for our game.
I wonder what should I do in order to make the object coordinate coherent
with the coordinates in the program.
Say, but don't know if it is correct, if the mesh's upper corner sits at
10,10,10
and then when I move to DirectX, I can put the mesh at the same spot so
that
all my ex****t data turns out to be correct.
Any ideas?
Thanks
Jack