by fungus <openglMYSOCKS@[EMAIL PROTECTED]
>
Mar 6, 2008 at 09:32 PM
On Mar 7, 4:19 am, "jason.hei...@[EMAIL PROTECTED]
" <jason.hei...@[EMAIL PROTECTED]
>
wrote:
> Hello,
>
> Prefix: I am very much new to 3d modelling and programming. I
> appreciate that this maybe somewhat off topic.
>
> I was wondering if anyone has recommendations as to an easy method of
> moving elements of a 3D model. For example a rudder on a plane. I have
> written my own 3ds file format parser and openGL renderer which works
> for static models, so i could have a model of a plane, and then
> individual models for each of the "moveable" elements.
>
> Using this approach i believe that this would require that the axis of
> rotation etc would need to be hardcoded into the source code for each
> of the moveable items. It seems to me that it would be better for all
> of that information to be contained in the model and for the
> sourcecode to specify a angle for each rotation.
>
Depending on what you're trying to do, a fun (and educational) project
would be to write a viewer which allowed you to draw axes on a model
and save them to a file.
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