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Graphics > Autodesk's 3D Studio software > Re: Mesh vs Pol...
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Re: Mesh vs Poly vs Patch

by Remo Shiva <remo-shiva@[EMAIL PROTECTED] > Mar 3, 2008 at 09:38 PM

Mikhail Petryaev wrote:
> It's just a history...
> Editable mesh was in 3ds max 1.0
> 
> And editable poly - was sup****ted from 4.0 version. Discreet keeped 
> EMesh just for sup****t of old scenes. Technically editable poly is more 
> advanced tool for polygonal modeling.
> 
> Editable Patch - is something like subdiv modeling tool :)
> 
> And as for me - i'm using EPoly (when i modeling something in 3ds max).
> But in most cases i using Lightwave 8.3 modeller, or modo for
polymodeling.
> 

I was looking at some vids on poly modelling in modo not so long ago, 
thinking of making the switch, it's a great little program, seems very 
intuitive.

Regards to OP, I use poly over mesh every time, the poly tools are MUCH 
more advanced. Patch I will use for more organic modelling, the benefits 
of patch over say a subdivided poly is (among a few other things) in 
animation. take 2 spheres, make 1 a poly and 1 a patch, they look the 
same yes?, now zoom in, what happens? now add a meshsmooth modifier to 
the poly and give it 3 iterations and zoom in some more, there will come 
a point when even the 3 iterations will start breaking up and you will 
see individual polys again, whereas the patch is still perfectly round. 
Apply that principle to ALL organic modelling and you will soon see why 
NURBS and Patches are best for this kind of modelling.

:)
 




 5 Posts in Topic:
Mesh vs Poly vs Patch
"Michael Hunter"  2008-02-21 16:36:03 
Re: Mesh vs Poly vs Patch
Mikhail Petryaev <mikh  2008-02-22 08:10:09 
Re: Mesh vs Poly vs Patch
"Michael Hunter"  2008-02-22 10:48:31 
Re: Mesh vs Poly vs Patch
Mikhail Petryaev <mikh  2008-02-22 19:54:46 
Re: Mesh vs Poly vs Patch
Remo Shiva <remo-shiva  2008-03-03 21:38:55 

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tan12V112 Sat Nov 22 7:18:45 CST 2008.