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Graphics > Autodesk's 3D Studio software > Re: Mesh vs Pol...
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Re: Mesh vs Poly vs Patch

by Mikhail Petryaev <mikhail_petryaev@[EMAIL PROTECTED] > Feb 22, 2008 at 07:54 PM

> So Mikhail, there isn't any difference it's just what you're used to? 
> There's no situation where you should use one rather than the other?
> 
> This seems a bit odd to me. Usually software venders combine things like

> this into one modeling approach to avoid the hassle (and expense) of 
> sup****ting all three. There's something tickling my mind about this... I

> feel like there's a simple basic idea that I'm not getting. It's like
when 
> someone tells a joke and everyone laughs but you don't get it. You have
to 
> laugh too just so you don't look like the stupid one. Yeah, it's like
that. 
> I'm you're stupid friend and once again you need to explain the joke to
me!
> 
> Ok, maybe these can be used interchangeably but when it comes to
im****ting 
> or ex****ting models into other programs that's where you need a certain 
> format? Is that it? Sure, I can see that. Maybe poly meshes ex****t
better in 
> the .dfx file type than editable meshes?
> 
> I do see the difference between NURBS and these three mesh types. I was 
> thinking that there were similar philosophical differences between the 
> meshes as well. There are fundamental differences in surfaces and 
> methodology between NURBS and meshes as well as striking pros and cons.
I 
> can imagine a heated debate over consolidating to all NURBS vs all
meshes at 
> Autodesk. But if they said we're just going to have only editable polys
from 
> now on would anyone even notice? Or care?
> 
> What do you usually use for modeling, what do you generally model and is

> their a reason for your choice of mesh? Speaking for myself, I use
editable 
> mesh most for general use because that's what I learned first and never
saw 
> a big need to switch to one of the others. I did try editable poly but
it 
> seemed buggy to me.
> 
> Michael 
> 
> 

It's just a history...
Editable mesh was in 3ds max 1.0

And editable poly - was sup****ted from 4.0 version. Discreet keeped 
EMesh just for sup****t of old scenes. Technically editable poly is more 
advanced tool for polygonal modeling.

Editable Patch - is something like subdiv modeling tool :)

And as for me - i'm using EPoly (when i modeling something in 3ds max).
But in most cases i using Lightwave 8.3 modeller, or modo for
polymodeling.

-- 
....
Mikhail Petryaev

****tfolio: www.new-art.com.ua
E-mail: main@[EMAIL PROTECTED]
 381-467-523
 




 5 Posts in Topic:
Mesh vs Poly vs Patch
"Michael Hunter"  2008-02-21 16:36:03 
Re: Mesh vs Poly vs Patch
Mikhail Petryaev <mikh  2008-02-22 08:10:09 
Re: Mesh vs Poly vs Patch
"Michael Hunter"  2008-02-22 10:48:31 
Re: Mesh vs Poly vs Patch
Mikhail Petryaev <mikh  2008-02-22 19:54:46 
Re: Mesh vs Poly vs Patch
Remo Shiva <remo-shiva  2008-03-03 21:38:55 

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tan12V112 Sat Nov 22 7:58:54 CST 2008.