MSNothing said the following on 16/06/07 09:05:
> "Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in
message
> news:BfOdnUBxg7Gj1PPbnZ2dnUVZ8tOmnZ2d@[EMAIL PROTECTED]
>> MSNothing said the following on 12/06/07 02:32:
>>> "Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in
message
>>> news:5dqdnW93iOW9WfDbnZ2dnUVZ8qKvnZ2d@[EMAIL PROTECTED]
>>>> MSNothing said the following on 11/06/07 22:46:
>>>>> "Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in
>>>>> message news:dpGdnc8a2tg56PDbnZ2dnUVZ8trinZ2d@[EMAIL PROTECTED]
>>>>>> MSNothing said the following on 11/06/07 14:58:
>>>>>>> Is there a way (script or command) to change the filename
extension
>>>>>>> of all textures in a scene.
>>>>>>>
>>>>>>> I am im****ting a file that uses DDS for all textures in the scene,
I
>>>>>>> would like to be able to easily change all the textures extensions
to
>>>>>>> BMP, my application that I am ex****ting to does not sup****t DDS.
>>>>>> You did of course do a keyword search in your browser using
something
>>>>>> like "rename files batch" ?
>>>>>>
>>>>> I think you misunderstand, I am not talking about changing them in
the
>>>>> directory, ala windows. I am talking about renaming them INSIDE the
>>>>> .max file. ALA the scene
>> So, basically in this case you need a program that needs to scan the
file
>> for ".DDS" and rename to ".BMP", whether it's an assigned texture or
the
>> texture name itself, is that correct ? That way you don't have to do
>> anything because the assigned texture name still matches the texture
>> filename.
>
>
> Yes, I would like it in maxscript of course because it is a .max file
>
What I would do is a simple VB application that would reference the
file, make a copy (for safety sake) and write the changes to the copy.
It does not have to be Maxscript as the inner process would be exactly
the same i.e., scanning through the selected file for instances of
'.DDS' and changing it to '.BMP'.
--
"Initiative is punishable."
Russian business saying.


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