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Re: Change filename extension of all materials

by "MSNothing" <msnothing@[EMAIL PROTECTED] > Jun 16, 2007 at 04:05 AM

"Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in message 
news:BfOdnUBxg7Gj1PPbnZ2dnUVZ8tOmnZ2d@[EMAIL PROTECTED]
> MSNothing said the following on 12/06/07 02:32:
>> "Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in
message 
>> news:5dqdnW93iOW9WfDbnZ2dnUVZ8qKvnZ2d@[EMAIL PROTECTED]
>>> MSNothing said the following on 11/06/07 22:46:
>>>> "Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in 
>>>> message news:dpGdnc8a2tg56PDbnZ2dnUVZ8trinZ2d@[EMAIL PROTECTED]
>>>>> MSNothing said the following on 11/06/07 14:58:
>>>>>> Is there a way (script or command) to change the filename extension

>>>>>> of all textures in a scene.
>>>>>>
>>>>>> I am im****ting a file that uses DDS for all textures in the scene,
I 
>>>>>> would like to be able to easily change all the textures extensions
to 
>>>>>> BMP, my application that I am ex****ting to does not sup****t DDS.
>>>>> You did of course do a keyword search in your browser using
something 
>>>>> like "rename files batch" ?
>>>>>
>>>> I think you misunderstand, I am  not talking about changing them in
the 
>>>> directory, ala windows. I am talking about renaming them INSIDE the 
>>>> .max file. ALA the scene
>>> That would require something like a hex editor with batch processing.
>>>
>>> If you find nothing then get back to me as I could knock something up 
>>> for you.  I'd had to do something similar to that with making multiple

>>> aircraft in 3DS4.
>>>
>> I have gotten very close, I can read each object, get the texture 
>> assigned to it, using tokens, I can create the right filename, what I
am 
>> lacking right now is the ability to write to the texture list. iow, to 
>> actually change the name.
>
> It sounds similar to what I needed to make a squadron of aircraft.  The 
> program I had written initially wrote a duplicate file but differently 
> named.  Then, it scanned through that file for specific names and 
> increased the material name index in that file.
>
> So, basically in this case you need a program that needs to scan the
file 
> for ".DDS" and rename to ".BMP", whether it's an assigned texture or the

> texture name itself, is that correct ?  That way you don't have to do 
> anything because the assigned texture name still matches the texture 
> filename.
>
>
> Richard.
>
>
> -- 
> "Initiative is punishable."
>                     Russian business saying.

Yes, I would like it in maxscript of course because it is a .max file
 




 9 Posts in Topic:
Change filename extension of all materials
"MSNothing" <  2007-06-11 09:58:41 
Re: Change filename extension of all materials
Richard Brooks <richar  2007-06-11 17:16:14 
Re: Change filename extension of all materials
"MSNothing" <  2007-06-11 17:46:47 
Re: Change filename extension of all materials
Richard Brooks <richar  2007-06-11 22:50:57 
Re: Change filename extension of all materials
"MSNothing" <  2007-06-11 21:32:13 
Re: Change filename extension of all materials
Richard Brooks <richar  2007-06-12 08:19:05 
Re: Change filename extension of all materials
"MSNothing" <  2007-06-16 04:05:03 
Re: Change filename extension of all materials
Richard Brooks <richar  2007-06-16 12:24:52 
Re: Change filename extension of all materials
"nappy" <spa  2007-06-11 18:39:07 

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