"Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in message
news:5dqdnW93iOW9WfDbnZ2dnUVZ8qKvnZ2d@[EMAIL PROTECTED]
> MSNothing said the following on 11/06/07 22:46:
>> "Richard Brooks" <richardbrooks@[EMAIL PROTECTED]
> wrote in
message
>> news:dpGdnc8a2tg56PDbnZ2dnUVZ8trinZ2d@[EMAIL PROTECTED]
>>> MSNothing said the following on 11/06/07 14:58:
>>>> Is there a way (script or command) to change the filename extension
of
>>>> all textures in a scene.
>>>>
>>>> I am im****ting a file that uses DDS for all textures in the scene, I
>>>> would like to be able to easily change all the textures extensions to
>>>> BMP, my application that I am ex****ting to does not sup****t DDS.
>>>
>>> You did of course do a keyword search in your browser using something
>>> like "rename files batch" ?
>>>
>>
>> I think you misunderstand, I am not talking about changing them in the
>> directory, ala windows. I am talking about renaming them INSIDE the
.max
>> file. ALA the scene
>
> That would require something like a hex editor with batch processing.
>
> If you find nothing then get back to me as I could knock something up
for
> you. I'd had to do something similar to that with making multiple
> aircraft in 3DS4.
>
>
> Richard.
>
>
>
>
>
> --
> "Initiative is punishable."
> Russian business saying.
I have gotten very close, I can read each object, get the texture assigned
to it, using tokens, I can create the right filename, what I am lacking
right now is the ability to write to the texture list. iow, to actually
change the name.


|