by Susanne West <swest@[EMAIL PROTECTED]
>
Jun 11, 2007 at 12:40 PM
info@[EMAIL PROTECTED]
wrote:
> On Jun 6, 4:07 pm, Susanne West <s...@[EMAIL PROTECTED]
> wrote:
>
>>i have a scene with a mirror on the wall and a spotlight pointed
>>at the mirror at a flat angle. realistically, the spotlight should
>>cast its light into the mirror which is then reflected onto the floor
>>in front of the mirror. hence the floor should have a 'lit' area.
>>
>>i tried all sorts of things including caustics but could not get
>>it to work. and don't want to apply any tricks like placing a
>>second spotlight behind the mirror.
>>
>>how can i do this? any help is deeply appreciated.
>>
>>ps:
>>additional complication: how can i do the same with a spotlight
>>that is configured as a projector, projecting an image through
>>the mirror onto the floor?
>
>
> Hello Sussane,
>
> I gave it a try using max and vray .. you can download the sample file
> from
>
> http://www.mrcad.com/?p=148
>
> good luck
>
> Meher
>
>
hey meher.
thanks for the feedback. unfortunately, i can't open your file.
it sais i'm missing dll's. i use max 7.
but i managed to get the reflections out already using caustics
off a surface with raytrace as reflection channel. but the reflection
i get out is still pretty blurry and i wonder how you got yours
so sharp.
probably that still is a problem with my number of photons and
radius..
suz.