On Jun 3, 4:30 pm, "john" <l...@[EMAIL PROTECTED]
> wrote:
> I ve moved the pivot point of the box to the intersection, but i cant
rotate
> the box around the point to come exactley on top of the line with align
.
> Could you perhaps help me with a few steps for the align part?
John,
I was hoping this was the part you were having trouble with, as it is
easily solved. You just need to use the "Align" tool. This tool just
does what it sounds like-it aligns one thing to another (it can do
multiple objects, but lets stick to just one for now). The "Align"
tool is selected/enabled by clicking the icon at the top of the scene
interface. It is the one that looks like 2 boxes next to each other on
an incline. You can also enable the tool under the "Tools" drop-down,
which shows the keyboard shortcut Alt-a.
All you do is select the object you want moved, or aligned, then the
"Align" tool, then the object you want that first object to. You are
presented with a form that asks how you want that first object
aligned. The choices are with respect to position, rotation, or both,
and in all 3 axes (x, y, z). The nice thing about the form is that it
lets you see the results of each choice you make in your scene in real
time. This means that if you enable a checkbox, you will see the
results right away in the scene editor. This way, you don't have to
know exactly what you need ahead of time.. you can just mess with the
choices until the objects align as you want them to! After a few
tries, the choices make a lot more sense.
I'll try to keep this short. Once you have done as above, and you have
the "Align Selection" form in front of you, you'll see that in the
title bar of the form it shows in parentheses the object that you are
aligning _to_, not the one you first clicked (the one that will move).
More im****tantly you will see in which coordinate systems the object
will rotate in both the position and orientation (rotation) domains by
the term in the parentheses next to the label for the position and
orientation groups.
This is really im****tant, because as you'll soon find out, objects can
be positioned and rotated with respect to any other objects, or even
the "screen" you view them from. I don't want to get into coordinate
systems in this post, as it is a long and boring topic. I'll probably
post about it in my blog, though, if you like. Write me directly if
this is what you'd like.
Anyway, if you only want to rotate, by default the "Align Orientation"
coordinate system is "Local", and that means, basically, "with respect
to the target object". So in your view****t you will see the orthogonal
indicators (the things with 3 arrows pointing at x, y, and z). Take
note of which one is pointing in which direction as you check the
boxes under "Align Orientation". You'll be able to easily align the
"Current Object" (the one that will move/rotate) with the "Target
Object" (the reference, or the one that won't move) by simply clicking
those checkboxes in any combination of axes. Now if you want to move
the current object, just use the checkbox groupings above those.
In less than a minute after reading this you'll have your objects
aligning and moving all over the place!
I hope you didn't find this explanation too long-winded. I always try
to be brief, but the problem then is that I tend to gloss over the
details, or over-generalize for the sake of brevity. How this helps
get you on the right path!
Bogus Exception


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