john,
If you want to rotate one object around a specific point, you need to
move the pivot point. Then you just change to local coordinates and
use the align tool against the line. As for how to move the pivot
point of the box to where the a line intersects it, I don't know how
to do that programmatically.
Sorry if this isn't what you're trying to do. Feel free to clarify in
private email if necessary.
Bogus Exception
On Jun 1, 4:35 pm, "john" <l...@[EMAIL PROTECTED]
> wrote:
> Sorry to post a newbie question, i ve been working in 3ds for a year and
i
> have a problem that i ve been trying to solve for a month with no succes
it
> s going to kill me. Please help, this is my last hope:
>
> It s a rotation snap problem:
> for example; i have a box and a line. They are not paralel
> and touch at one point, at one edge of the box and the edge of the line.
How
> in the name of all the existing gods can i rotate the box around that
one
> point so that the line and box are aligned. - so that the line becomes
the
> edge of the box. It has to be exact allignment.
>
> Thanks in advance, sorry for the question


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