Hi All,
We have a limitation in our workflow that prohibit the addition of new
groups to a scene.
We have a scene with few characters and a camera which all contains
animation keys.
We want to take all the characters and the camera and to translate and
rotate them so they will be located in another location in the scene.
The transformation between the objects shouldn't change.
An easy solution to this problem would be to add a parent group to
each one of the objects and then to add a parent group for all groups
created before. Then, transform the top group to the new location and
ungroup the group.
This will update the transform node of the groups of the objects
without actually changing the animation keys of the objects.
The problem with this solution is that we do not allowed to add groups
into our scene.
If we ungroup the groups that we added before to all objects, we will
lose the transformation added to the top goup.
Another solution that I thought of is to write a MEL script that will
remove the tem****ary group but will modify all the keys of the object
so they will contain the animation. The problem with this solution is
that we will get totaly different animation curves then the original
ones. The poses of the keys will look perfect but the interpolation
beyween keys will result in animation that looks similar to the
original one but not exactly the same.
If anyone knows how to solve the interpolation problem or to solve the
entire problem in another way I would be grateful.