Does anyone know what the units of viscosity are in Maya's fluid
dynamics functions? If they followed standard engineering principles,
they should have used dynamic viscosity, which is in meters-squared
per second. Not only is this not do***ented, the slider settings are
way off; the Maya slider goes from 0 to 1, and real fluid dynamic
viscosities are in the order of 0.000001 for water to 0.00051 for
glycerine. Can anybody help me?
Thanks!
Gil Ruiz
http://hometown.aol.com/gilruiz1/animator.htm