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I've got two polygonal meshes that are identical, except for their
UV maps.
I have added a second UV set to the first mesh.
I want this second UV set in the first mesh to have the same
mapping as the UV's of the second mesh.
So, how do I transfer a single UV set from one mesh to another,
without having to transfer *all* UV sets?
Come on, Alias!
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Milo D. Cooper
Sigil Games Online