Talk About Network

Google


Register and Login
Nick
Password
Register create new account Sign up is FREE and you can post replies, new topics, bookmark posts and more!
Recover lost password


Graphics > Wavefront software > Problems with M...
Latest [ Topics | Posts ] Archive Post A New Topic Post a Reply
<< Topic < Post Post 1 of 1 Topic 25 of 118
Post > Topic >>

Problems with Maya PLE 4.5 and UnrealEd 3.0

by "Sven" <sven_ba@[EMAIL PROTECTED] > Oct 26, 2003 at 02:41 PM

Hello @[EMAIL PROTECTED]
 all,

I would activate in MayaPLE 4.5 the plug-in for UnrealEd 3.0. Maya tryed
tho
load this and would start the UnrealEd. Then appears the following error
message:

Build UT2003_Build_[2003-04-07_17.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @[EMAIL PROTECTED]
 1012 MHz with 511MB RAM
Video: NVIDIA GeForce2 GTS/GeForce2 Pro (4523)

Error setting display mode: CreateDevice failed (D3DERR_OUTOFVIDEOMEMORY).
Please delete your UT2003.ini file if this error prevents you from
starting
the game.

Verlauf: UD3DRenderDevice::UnSetRes <- CreateDevice <-
UD3DRenderDevice::SetRes <- UWindowsView****t::TryRenderDevice <-
UWindowsView****t::OpenWindow <- WPageToolsTerrains::OpenWindow <-
WTerrainToolsSheet::OnCreate <- WWindow::WndProc <- WWindow::StaticProc <-
PerformCreateWindowEx <- WTerrainToolsSheet::OpenWindow <-
WPageTools::OpenWindow <- WTerrainEditSheet::OnCreate <- WWindow::WndProc
<-
WWindow::StaticProc <- PerformCreateWindowEx <-
WTerrainEditSheet::OpenWindow


I have changed RenderDevice=D3DDrv.D3DRenderDevice to
RenderDevice=OpenGLDrv.OpenGLRenderDevice. Then appers the message, that
UEd
need D3DDrv.D3DRenderDevice, therefore I changed back to.

Then I deleted the UT2003.ini already several times and just updated also
to
the newest Detonator drivers (V45.23). Thoughtfull makes me the statement
D3DERR_OUTOFVIDEOMEMORY (I've 32MB on Elsa Gladiac Geforce2 GTS), I've
both
programs independently started and both to run at the same time.

> Does Maya use any DirectX resources that can be disabled?
I think, Maya use only OpenGL. There is no way to change somthing about
displaying-methodes (like 3D Studio Max).

Txs for your help
Sven
 




 1 Posts in Topic:
Problems with Maya PLE 4.5 and UnrealEd 3.0
"Sven" <sven  2003-10-26 14:41:33 

Post A Reply:
  Go here to Signup

AddThis Feed Button


About - Advertising - Contact - Frequently Asked Questions - Privacy Policy - Terms of Use - Signup

Contact
tan12V112 Fri Dec 5 11:02:04 CST 2008.