On Apr 10, 10:08 pm, "nomadz" <flux...@[EMAIL PROTECTED]
> wrote:
> yes you can , with "map/bkg to morph" , what you do is, put the object
that
> you want to become the endomorph into a background layer and hit the bkg
to
> morph button in the map menu
> but remember for it to work the background layer object has to have the
> exact vertice count and point order
>
> "ZoicSpoic" <z80vsvi...@[EMAIL PROTECTED]
> schreef in
berichtnews:92fbf1b6-1b50-4183-954c-04df7179cb35@[EMAIL PROTECTED]
>
> > Hi,
>
> > I am using an external program to create human objects (quidam).
> > This program is great at posing and deforming models but can only save
> > one 'state' of an object to an .lwo. It does not know about endoMs.
>
> > What I would like to do is create from the same quidam object
> > various .lwo objects but for example each object with a different
> > facial expression.
>
> > The problem is that I will end up but a bunch of LW objects that
> > basically the same object but just look a bit differently.
>
> > Hence, is it possible to 'merge' these various objects into one LW
> > object with endomorphs?? So that I can use MotionDesigner with it.
>
> > Any feedback much appreciated.
THanks!


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