yes you can , with "map/bkg to morph" , what you do is, put the object that
you want to become the endomorph into a background layer and hit the bkg
to
morph button in the map menu
but remember for it to work the background layer object has to have the
exact vertice count and point order
"ZoicSpoic" <z80vsvic20@[EMAIL PROTECTED]
> schreef in bericht
news:92fbf1b6-1b50-4183-954c-04df7179cb35@[EMAIL PROTECTED]
> Hi,
>
> I am using an external program to create human objects (quidam).
> This program is great at posing and deforming models but can only save
> one 'state' of an object to an .lwo. It does not know about endoMs.
>
> What I would like to do is create from the same quidam object
> various .lwo objects but for example each object with a different
> facial expression.
>
> The problem is that I will end up but a bunch of LW objects that
> basically the same object but just look a bit differently.
>
> Hence, is it possible to 'merge' these various objects into one LW
> object with endomorphs?? So that I can use MotionDesigner with it.
>
> Any feedback much appreciated.


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